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Skyward Collapse / Re: Best description of the game ever. :P
« on: Today at 03:04:19 PM »
While on the topic of one line descriptions, "Have a plan to kill everyone you create".
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There again, that just doesn't really mean anything to me if it's not explained to me in great depth. If I am a new player and a game tells me "Complacency: X" or "Unity: X" I'm going to not pay much attention to those numbers because they sound like a sideshow. Versus "Unrest" or "Rage" or something more obviously negative gets my attention immediately. I'm not saying Unrest is the only word I'll use, but nothing else has yet really been close to being better in my opinion.
I bet folks would have argued about AI Progress, too.

However, I do think a good rule to follow is that if you're going to have weak graphics, don't use 3D.
There's no consensus here whatsoever. Goodness everyone is divided.
Oh, I didn't know you only ever needed one Carpenter per faction. I was building one per woodcutter. The same for the other buildings. Good to know.
I must admit this VP system while it seems OK, doesn't float my boat to nearly the same extent as an overall Carnageometer.
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