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Messages - Professor Paul1290

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31
Off Topic / Re: Drox Operative
« on: March 22, 2013, 03:54:35 AM »
Anyway, I had a sector in Drox where I was fighting for one race or another and suddenly the Shadow showed up. I don't know if their colonies were cloaked or something but suddenly they're everywhere, have like 10x as many ships as the other races and keep gaining ground. Fortunately I managed an econ victory shortly after that. In another sector I was fighting the Drakk and they had a lot of high level defensive techs so killing them was a sloooooooow, arduous process and when I killed one colony another sprung up elsewhere. The constant nuking of colonies drove my fear rating up and so I won the Fear victory before making any real inroads against the enemy.

I have noticed the Shadow will either really sink or really fly in my games. A lot of times they get picked on by most of the other races and get killed off early, but every now and then they pull off a very devastating win like the one you describe.
I also notice they're sometimes a bit tricky to keep in your alliance when you're going for bigger diplomatic wins, as they sometimes flip out and suddenly decide they want one of your member races dead. If I'm going for diplomatic win with a lot of races I often try to pull the Shadow in last if I'm going to at all.

I have run into similar situations going against races with high defense or higher techs in general. It often helps to get more races hostile with them (the more the better) to wear them down somewhat.
Another thing that also helps is espionage. If a race has better tech than everyone else then sometimes you can get a lot of nice tech out of them by going in, quickly stealing it via espionage, getting out, then selling them to friendly races to even the odds a bit. Also, if their advantage is mostly defensive and you can get your allies more even with them on that then the friendly ships will be able to hostile ships occupied longer, so if they're still hard to crack afterwards then you can follow up with some sabotage to soften them.

Of course, occasionally a bunch of ships from a "high tech" race get destroyed and you get lucky and:
http://i.imgur.com/oQqFzEq.jpg
"It's Christmas!"   :P

32
Off Topic / Re: Drox Operative
« on: March 21, 2013, 08:54:33 AM »
"Dude, I found like a...   giant...  space...   potato...  thing..."
http://i.imgur.com/tA4bhEy.jpg

"Oh dear, I think I messed things up pretty bad!"
http://i.imgur.com/hj4JBO5.jpg

"I think I need a bigger ship."
http://i.imgur.com/CxemDd9.jpg

33
Shattered Haven / Re: Trapped in airport?
« on: March 21, 2013, 07:24:45 AM »
I just got caught in the same situation, I'm trapped in the airport.

Someone please rescue us!  :P

34
Off Topic / Re: Drox Operative
« on: March 20, 2013, 05:12:45 PM »
I know race ships go between systems pretty easily, but I'm not sure if the monsters do so very much if at all.

I've noticed each system seems to have it's own set of monster types that make up most of the monsters in that system, which seems to suggest that monsters stay in their home systems for the most part. If they do bleed over then I haven't seen it that much and I haven't noticed boss monsters moving between systems either.
Perhaps monsters lack the ability to use starlanes?

Race ships on the other hand, do seem to go between systems a lot and the traffic appears to have an actual affect on the game even if it isn't military. I have noticed that races that are friendly to each other do send ships to each others worlds, and if these ships can go back and forth easily without getting destroyed then their relationship seem to improve more quickly.

I have occasionally seen diplomat ships and other such ships passing between different race's worlds, and if I start following them and escorting them through bad spots that they otherwise wouldn't survive through, then it seems to help things along.
It seems to help when I want an alliance between two races and don't want to spend too much on positive rumors. It can go both ways though as diplomats do mess up and "accidentally insult" the other guy.

35
Off Topic / Re: Drox Operative
« on: March 20, 2013, 04:45:49 PM »
In the end I did succeed in getting all the other races allied or destroyed and got a diplomatic victory, but that specific sector was pretty much dead to me for the rest of that game.    :D
An interesting twist :)

But by "sector" do you mean "that star and everything on the same map as the star" or "the whole sector of everything connected by wormholes/stargates"?

I wasn't aware of any persistence of "old sectors" in the latter sense; if that's been added I'm very interested to know :)

Gah, I mean system. Sometimes I get the terminology mixed up.

I have played co-op and sometimes it drives my buddies nuts when I mix those two terms up.  :D

36
Off Topic / Re: Drox Operative
« on: March 20, 2013, 04:29:30 PM »
So what the hell happened to this game?  We had this huge thread on it that lasted for month when it was in beta, and everyone was really exciting for release.

Now it's been released and nobody has talked about it for like 4 months.

Does it just suck?  Gets boring quickly?  Better RPGs?

What's the deal.

I'm guessing it's because of Valley 2, Shattered Haven, and a bunch of the other stuff that's been happening recently.

I've been playing it a lot since then, but I didn't post because I was the last post and I'm averse to double posting because a lot of forums/boards have rules against that.    :P


Let's see, one time I allied myself with the Dryads and one other race (I think it was Human) and was trying to take out the remaining races not in my alliance or bring them in. I decided to destroy one. The Dryads had one or two worlds in this particular system and didn't have enough to attack, so I got the idea of speed rushing the worlds and doing sabotage on all the enemy worlds in that system to see if that would reduce ship production.

Interestingly enough it did work. After I did went around once doing that the number of hostile race ships went down considerably and I was going to build up the Dryads until they attacked or the hostile race's colonies were weak enough for me to take them out myself, whatever came first. However this did have an unintended side effect.

All of a sudden there was this absurd buildup of random mob ships on that side of the system where I crippled all the colonies. I was going to go take out one of the hostile race's worlds, but I was halfway over there when I started getting messages that the mobs were taking out those colonies already! I ended up running into this mass blob of mobs and turned back to get back to the two friendly Dryad worlds there to restock on shield boosts and repair, but when I got back the mobs followed me and curb-stomped both those friendly colonies as I was doing that!

I just made a run for the jump gate and jumped out of that system, and shortly afterward the system went white, as in none of the races had colonies in that system anymore it was all just mob clusterfuck.

In the end I did succeed in getting all the other races allied or destroyed and got a diplomatic victory, but that specific system was pretty much dead to me for the rest of that game.    :D


EDIT:
I meant system not sector! Corrected.

37
Shattered Haven / Re: Stuck in Rainy Industrial Site
« on: March 19, 2013, 01:45:14 AM »
I just re-entered that level briefly to take that screenshot, I already know about the hammer.

Let me clarify a bit, the hammer works on the furniture, but it does not work on the red thorn like things.

I went through again and took a screenshot of where exactly I get stuck.

38
Shattered Haven / Stuck in Rainy Industrial Site
« on: March 19, 2013, 12:48:48 AM »
I've started a new game and I can't seem to get past the Rainy Industrial Site level.

I can't seem to find the last few grays, but I noticed there a couple of the red thorn-like things are sparkling. However, I can't find the tools needed to destroy these to see what's hidden in them in this level.

I attached a screenshot.


39
Shattered Haven / Re: Controls
« on: March 08, 2013, 09:54:52 PM »
If your using arrow keys or keyboard for movement don't forget the "walk" key. Seriously, there a lot of narrow spots where that can really save your bacon.  :P

40

Quote
A separate button should be provided to lock the character in place / aim: I notice the lack of this feature particularly with rocket type spells. For most spells it's perfectly reasonable to just start firing and then adjust your aim, but with rocket abilities a misfired shot straight forward can be highly self-destructive. This is particularly a problem when trying to line up a diagnoal shot down a vertical shaft, as it's tricky to time your shot right at the edge of the cliff without falling off.

I thought there was discussion about this? You mean it wasn't added? Or was it added, and just left unbound by default?


Holding Ctrl locks you in place when aiming diagonally even when you are not shooting.

41
A Valley Without Wind 1 & 2 / Re: New trailer rough cut.
« on: February 18, 2013, 12:28:21 AM »
Also, at 2:10... No one told me Phoenix Wright was in this game! :P

Oh great, now I can't un-see that character looking like a female Phoenix Wright. (yes, that character is female)  :P

42
I'm not sure if "Metroidvania" would be accurate.

On the other hand, saying that I'm not sure what to call it. "Whatever the heck ActRaiser 1 is" doesn't flow very well.  :P

43
I think that works better.

44
I think it might be nice to include something about the combat being more "traditional" than the first game so the players have a better idea of what to expect in this game as opposed to the first game.

That part of the game differs so much from AVWW 1 that it might be more clear to describe it as a different experience rather than a straight improvement for the sake of clarity.

45
Sounds good to me. Might add a little spice to the boss battles. Not looking forward to a snail boss, though!

Yea things like snails might be a bit much.  :P

I was thinking more fragile flying enemies and the the like. Things that wouldn't have a problem spreading out a bit.

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