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A Valley Without Wind 1 & 2 / Re: Monster balance! (Round 2, starting version 0.801)
« on: February 11, 2013, 03:14:54 PM »
These two are more for feel than for difficulty balance as I don't think they would affect difficulty much, so it's probably not as important as the above.
The mosquitos/bugs/whatever the tiny little enemies are called, I'm really not sure about these. They aren't really that much of a threat, but it might be somewhat somewhat annoying to some people to have an enemy that dies easily but you can't hit very well at all with the 8-way aim.
Maybe you could just enlarge their hitboxes. They seem tiny and fragile enough that it wouldn't be too unreasonable that a blast of magic passing near them would fry them outright even if it doesn't necessarily touch them.
I think the same "issue" applies for the little metal spider things (tackle drones? not sure if that's the right enemy). They're not too much of a threat once you get used to them, but the fact that they're hard to hit with the 8-way aim because they're so low may annoy some people a lot. Maybe have them hop a bit while moving so they hop up into "shooting height" or enlarge the hitbox a bit.
The mosquitos/bugs/whatever the tiny little enemies are called, I'm really not sure about these. They aren't really that much of a threat, but it might be somewhat somewhat annoying to some people to have an enemy that dies easily but you can't hit very well at all with the 8-way aim.
Maybe you could just enlarge their hitboxes. They seem tiny and fragile enough that it wouldn't be too unreasonable that a blast of magic passing near them would fry them outright even if it doesn't necessarily touch them.
I think the same "issue" applies for the little metal spider things (tackle drones? not sure if that's the right enemy). They're not too much of a threat once you get used to them, but the fact that they're hard to hit with the 8-way aim because they're so low may annoy some people a lot. Maybe have them hop a bit while moving so they hop up into "shooting height" or enlarge the hitbox a bit.




