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A Valley Without Wind 1 & 2 / Re: Difficulty and consequences.
« on: January 16, 2013, 06:24:08 PM »That isn't really the case though. In other platformers, particularly the old school style, you'll restart at a save point or you'll restart the entire game if you die too often. The least punishing games tended to come later on, but platformers were always fairly punishing. The fact that there's a death penalty makes some sense when it comes to the game being sort of a strategy game and sort of a metroidvania. The thing I find a little irksome is the fact that no metroidvania I know gives you a consequence like this on death. It's always "Report back to the last save point" with save points being few and far between. Nobody ever complained about that to my knowledge. So, the more metroidvania I look at it, the less it makes sense. But, strictly as a platformer, other games in the genre are actually really punishing. Valley 2 doesn't make you restart the game on 3 deaths in a single stage.
I meant more metroidvania or more adventure-like platformers than platformers in general, though I guess I should have said so.

Now about the difficulty, and this is something I think I want.... is the ability to change your difficulty mid-game. You could do that in Valley 1, and you did that to adjust until you found your comfort zone. I can think of a couple things that would be a bit awkward in the strategic difficulty, but if I'm getting thrashed by the action stages and didn't know what your skill levels meant... I'm either punishing myself early by choosing a lower setting, or giving myself an unwinnable situation hours down the line that I don't know about on a higher one.
Now that you mentioned it, an option to change the difficulty mid-game would be rather welcome, especially for the action bits to prevent getting endlessly stuck and bled to death.
A mid-game adjustment for strategic difficulty would be nice, but maybe not as necessary. Losing rather slow coming, so it's not the repetitive instant death situation you get with the action stages.

