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Messages - Moo

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16
I'm fairly certain pogo sticks made it in somewhere, but I really cannot recall the context. I don't think Xykon was on one at any point.

17
Remember that secret missions themselves were made less frequent - perhaps that's why you're feeling they're elusive?

18
Did anyone actually find an NPC rescue mission after the update? I spent a lot of time in various houses to no avail. They were quite common before.
Yeah, I've found a few.

19
A Valley Without Wind 1 & 2 / Re: AVWW Beta 0.586 "Sheer Cliffs" Released!
« on: February 29, 2012, 03:25:06 PM »
Compared to some things I've seen, Mantis timeout issues are relatively minor.

Our material/maintenance management system at work, recently, had an issue where it was issuing database queries of around 1GB every time I did a specific thing. That specific thing being the core of my job...

Surprisingly enough, things got far far far faster once they fixed that one!

20
Ditto. :)

EDIT: As background music, I often hear "I'm a lumberjack and I'm o-kay..."
If I had appropriate talents, I'd go assemble a video of in game footage to a modified version of that song. Complete with in-world trees instead of the Mighty Scots Pine. :)

Unfortunately, I have no video talent. Sorry!

21
A Valley Without Wind 1 & 2 / Re: Stealth Assassinations
« on: February 28, 2012, 04:25:18 PM »
I'm lucky enough to have a five button mouse, so right now I run with the following:
Left mouse - Ball Lightning
Right mouse - Fireball
Middle mouse - Miasma Whip
Mouse 4 - Platforms
Mouse 5 - utility, which varies between crates, healing, shield, or specific spells for weaknesses if I feel it necessary.

22
Plants vs Zombies is a far better game than it appears at first glance.

23
I strongly support the Building/Common/Arcane option.

24
A Valley Without Wind 1 & 2 / Re: Poll: Tab-targeting: keep or remove?
« on: February 25, 2012, 08:34:48 AM »
I don't heavily use it, but sometimes it's really handy - particularly when trying to target flying enemies that have gone upwards out of sight. It might not be as effective as manual targeting, but when you can't actually see the target and have no way of getting up to them, it's the best option.

25
Small issue with clockwork probes in assassination missions - they're not ignoring me like the other creatures do, they immediately swarm and attack. With the increased damage, this is a bit of a problem!
http://www.arcengames.com/mantisbt/view.php?id=6021

(Also, with the spawning of those things fixed overall, they are rapidly becoming my least favourite enemy... :) )

26
Since it's a brand new world, I haven't tried those yet, nor the secret missions. Looking forward to them though.

27
Welp, missed it saying that. :)

I like these assassination missions - they're very different from the boss tower and battlefield types, which is great!

28
Moo: can you throw that on mantis?  I'll get Keith to look at it tomorrow, with the wind shelter showing on a mission improperly.  Thanks!
Done, http://www.arcengames.com/mantisbt/view.php?id=6013

And I did notice that assassination bosses were quite easy to kill. I assume that's intentional?

29
Now the only way to put up a wind shelter is via a guardian power that spawns one of these new kinds of missions,  (..)
Don't yet know whether it's actually doing it, but in my newly-created world after updating, I have some assassination missions that list building a wind shelter amongst the rewards. I'll test it shortly and edit with the results.

EDIT: same world, I have some gaps in basement type rooms which are only one block high, and have to be jumped to get through. Can't get beyond them without Shrink/Bat - can't recall whether this was supposed to be intentional or not.

MORE EDIT: Completed one of the assassination missions, and it did not build a wind shelter. So it's just a display thing, perhaps.

30
A Valley Without Wind 1 & 2 / Re: Battle rhinos advace!
« on: February 13, 2012, 06:38:31 PM »
At first glance, the concept of "Rhinoceros" doesn't immediately bring to mind efficiency, does it? :)

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