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AI War / Re: So, command stations.
« on: June 12, 2013, 07:37:35 PM »
In terms of base units, things especially nasty like bombers.and such the ai deploys in relstively lesser numbers.
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Well the benefit of that is because when they "access" VotM is that it is meant to look different.The new title screen is actually a base-game thing, it doesn't check for VotM or whatever. You're suggesting it do so?
Keep in mind this isn't meant for the first time you get base AI Wars. It's when you "unlock" VotM either via demo or unlocking from the expansion. Then you get to see the VotM logo combined with the new screen for the first two, and the two really, really compliment each other well.
Quoteand then it finally makes a mothership.Either the mothership would follow its innate "beeline the human home command station" logic (despite being SF and not showing in the threat count) or it would be a roaming CSG, neither of which strikes me as a positive development
I actually think you should by default keep it in the rotation, and if possible, have it spawn the first time someone unlocks VotM or updates to 7.0Interesting
Well, we were planning to just leave it non-default, but what to people think? Do you think the new title screen would be a better impression on a new player than the normal title screen? If they're not a new player then they can just choose, but the new ones are where we have a chance of just losing them outright before they take the time to figure such things out.
By "uncommon units" I assume you mean H/Ks and Experimental and Core Starships. Am I right? Or Golems and Spirecraft too?
So instead of 3000k ships there could be something like.. 1000 ships and 2 H/Ks. On higher intensity there could be 2 H/Ks and a few dozen Experimental and/or Core Starships. Hmm sounds interesting but I wonder if this would create a problem similar to the Spire Stealth Battleship problem I had a some time ago (100 Fighters and 100 SSBs..).That true, but with the current mechanics, I wonder if that already happens. Is there a cap for the number of H/K's, etc that spawn? Depending on what the cap is, it already in theory happens if the SF's aren't mauled enough.
This would be awesome but would probably take more work. This might have the "SSB problem" only on higher intensity levels.. but I'm not sure that could be called a "problem" anymore.. if you set the intensity above 4 you asked for it.,
I hesitate to mention it, but there's one more mention of Shark in the first line of the OP.
Ouch, very sorry to hear that. Please don't let this interfere with rest or anything else you could be doing to treat that.
Thanks for putting this up
To clarify, are we talking about the Hunter plot, or the Shark plot? You mention both but it sounds like you're talking about Hunter.