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Messages - chemical_art

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16
AI War / Re: So, command stations.
« on: June 12, 2013, 07:37:35 PM »
In terms of base units, things especially nasty like bombers.and such the ai deploys in relstively lesser numbers.

17
AI War / Re: What do you the envision hunter plot as? (poll)
« on: June 12, 2013, 04:40:42 PM »
Hmmm, so it seems that while it is a fairly even split on how to do the budget, the idea of using it as a whole is very possible.

18
It depends on what dg pop as well. I finally beat ny first lure because i zerged while they had a 2 tractors and one arty. They simply couldnt fire.fast enough.

19
I worry about the consequences if a huge blob of ai sf get hydras. it may be very difficult to kill.

20
Younglings by defeat come in greater numbers due to their nature. Railpods could get this modifer as.well.

I dont want them oncreased.too much though because there is no way to counter.them aside.from hiding under shields. You cant stop them in any way from dealing their damage.

21
AI enclave guardians have their counter being fighters.

Fighters move at speed 84. Range 3.2k

Enclaves move at speed 100. Kite 10k.


22
Well the benefit of that is because when they "access" VotM is that it is meant to look different.

Keep in mind this isn't meant for the first time you get base AI Wars. It's when you "unlock" VotM either via demo or unlocking from the expansion. Then you get to see the VotM logo combined with the new screen for the first two, and the two really, really compliment each other well.
The new title screen is actually a base-game thing, it doesn't check for VotM or whatever.  You're suggesting it do so?

I think a certain set title screen should unlock for every time a module is first unlocked (via demo or whatever), and one fires the first time AI War is loaded to begin with.

More on topic, especially if you have all the other expansions on so you see their logosThe new title screen really, really meshes with VotM well.

23
AI War / Re: What do you the envision hunter plot as? (poll)
« on: June 10, 2013, 04:30:48 PM »

Quote
and then it finally makes a mothership.
Either the mothership would follow its innate "beeline the human home command station" logic (despite being SF and not showing in the threat count) or it would be a roaming CSG, neither of which strikes me as a positive development ;)

Well, the theory being an AI that specializes in SF, on 10/10, with a plot for SF on 10/10, and doesn't get to use its bonus until 10 hours in? I was expecting a bit of give on "positive development"  :D

24
I actually think you should by default keep it in the rotation, and if possible, have it spawn the first time someone unlocks VotM or updates to 7.0
Interesting :)

Well, we were planning to just leave it non-default, but what to people think?  Do you think the new title screen would be a better impression on a new player than the normal title screen?  If they're not a new player then they can just choose, but the new ones are where we have a chance of just losing them outright before they take the time to figure such things out.

Well the benefit of that is because when they "access" VotM is that it is meant to look different.

Keep in mind this isn't meant for the first time you get base AI Wars. It's when you "unlock" VotM either via demo or unlocking from the expansion. Then you get to see the VotM logo combined with the new screen for the first two, and the two really, really compliment each other well.

25
The new changes look great.

The low res items are so dark enough you don't notice them at all. The glare is gone, allowing you to see more. The text contrasts a lot more, allowing you to see clearly.

I actually think you should by default keep it in the rotation, and if possible, have it spawn the first time someone unlocks VotM or updates to 7.0





26
AI War / Re: What do you the envision hunter plot as? (poll)
« on: June 10, 2013, 04:15:57 PM »
By "uncommon units" I assume you mean H/Ks and Experimental and Core Starships. Am I right? Or Golems and Spirecraft too?

It could go either way, depending on what is desired. As part of my last option, perhaps part of what is available is based on intensity, a little like trains. I certainly wouldn't expect to see golems or spirecraft before 6 or 7.

Quote from: Kahuna link
So instead of 3000k ships there could be something like.. 1000 ships and 2 H/Ks. On higher intensity there could be 2 H/Ks and a few dozen Experimental and/or Core Starships. Hmm sounds interesting but I wonder if this would create a problem similar to the Spire Stealth Battleship problem I had a some time ago (100 Fighters and 100 SSBs..).

That true, but with the current mechanics, I wonder if that already happens. Is there a cap for the number of H/K's, etc that spawn? Depending on what the cap is, it already in theory happens if the SF's aren't mauled enough.

That said, the H/K, while a fearsome ship, in exo-s costs a fearsome amount of units. Greater then golems.  I would imagine for speed the budgets for SF would be somewhat similar (if not very similar) to the exo wave costs.
The H/K is meant to combat fleets, not units. When on defense, combating ships, it is dangerous but a lot less fearsome. Part of why I asked for a foil to the H/K...

Quote from: Kahuna link
This would be awesome but would probably take more work. This might have the "SSB problem" only on higher intensity levels.. but I'm not sure that could be called a "problem" anymore.. if you set the intensity above 4 you asked for it.,

Part of why I like that idea is because it also influences SF strength as a whole. Set it to 1 and have weaker SF. Set it to 10...and experience a very elastic defense. Get a special forces captain 10/10 with Hunter 10/10? You might find there the SF's don't exist for 10 hours...and then it finally makes a mothership.

27
Off Topic / Re: Hmmm... Cretaceous huh? :)
« on: June 10, 2013, 02:05:38 PM »
There is a critical shortage of strategy games with dinosaurs.

28
AI War / Re: What do you envision hunter plot (poll)
« on: June 10, 2013, 01:52:51 PM »
I hesitate to mention it, but there's one more mention of Shark in the first line of the OP.

Ouch, very sorry to hear that.  Please don't let this interfere with rest or anything else you could be doing to treat that.

Got it.

Appreciate it. I don't really need rest, I need distractions for today. Next week though...I'll need lots of rest distractions


29
AI War / Re: What do you the envision hunter plot as? (poll)
« on: June 10, 2013, 01:48:31 PM »
Added a new choice, intensity determines how "exotic" the hunter units are, from more choice of regular fleetships to downright dastardly things like golems.

Keep in mind balance is up to debate for all this, and there can be exceptions for the general concept.

So for example on the above idea, which I just added, *most* things are determined by the intensity, and more exotic / stronger things are unlocked with higher intensity. But due to the namesake, the H/K, despite its strength maybe needing a higher intensity, slips in on 4/10 or even less.

30
AI War / Re: What do you envision hunter plot (poll)
« on: June 10, 2013, 01:42:30 PM »
Thanks for putting this up :)

To clarify, are we talking about the Hunter plot, or the Shark plot?  You mention both but it sounds like you're talking about Hunter.

Certainly the hunter.

It's my first poll of any depth I've done. I am remarkably sharp right now. Both negatively in attitude (serious pain) but also in being relatively coherent (Even I am shocked).

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