Nice one. Thanks for sharing so much so early on. . . It's quite a brave thing to do for a lot of reasons but I also feel it wins you a lot of fans, me for one!
The style looks good (more so in motion than in individual screens, so I'm glad you did the vid), and fairly unique (which is also good), though I'm of course glad to hear that there will be a lot more variety to settings and objects as development continues.
I was also struck by the thought that the view was a little 'zoomed in', but it's really hard to tell if that's the case before we know what sort of interactions we'll have with the world and how they will work. A lot of games have seemed to have either a weird scale or a weird level of zoom on first impression, but once you understand how you control and interact with the game it suddenly clicks and makes sense (AI War is a prime example of this: it felt weird until I'd spent an hour or so with the game, getting used to the scale of things when viewing a planet and when to zoom to what level when doing various things). At this stage I'm definitely going to trust that you know what you're doing!
I appreciate this is early days and you probably haven't finalized this yet, but what (if any) thoughts and decisions have you made about the interface? Will it be minimal to emphasize the art and the exploration, or will you see a lot (all?) of your stats/inventory on screen? Just trying to get a picture of how we'll be interacting with the game
Keep up the good work. As others have said, your money is mine as soon as you'll take it!