I'm thinking that adding in more woes to the game is very definitely a good idea (they do get a bit stale when you start seeing the same ones repeat often enough), but refining each group of them is important too, so this sort of thread is a good idea.
I cant comment too much on specific ones just yet, as I cant think of any that really are like super messed up or anything. Though there are some that seem very situational, to where if they appear outside of certain situations, they effectively dont do anything. Like that "collapse" one, I think it's called, the ones that makes mountains into hills and other stuff into.... other stuff. I've had that one show up, but.... not have really much effect. It's not that it didnt have alot of tiles to mess with, because it did, it's that messing with them simply didnt alter anything. Terrain differences never seem to have enough overall effect on things as it is (not in my experience anyway), so this one just doesnt seem to do much.
This is just a post 1.0 suggestion, but what if the tiles later have different effects on different pieces, by that i mean, what if swamps slow siege wagons. and mountains slow soldiers, and pits slow bandits, etc... so what we are effectively doing on a small scale is giving weak points to each of the units. We could also throw in boosts as well if you wanted where mountains slow soldiers, but because of their marching stamina, they are very quick at moving through swamps, and pits slow bandits, but grasslands speed up bandits speed by 20% or something minor boost like that, so that all the pieces on the board have pluses and minuses to their use as they cross different terrain.

In that way, the type of tile a piece crosses, or the strategy a player brings into focus as they move their pieces about have effects that we need to align as well.

Can i save my squad that is fighting the god over there by moving my siege wagons to attack the god? Or is going through those marshes going to slow me down so that i am going to lose my men over there before i ever get re-inforcements to them? (I don't know what units are good against what, but this is just a metaphore for using terrain and unit strengths and weaknesses on those terrains as an extra element in the strategy equation.

So does it sound workable, or too crazy?
-Teal