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Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 12, 2013, 07:16:43 PM »
Did i tell you that i think the art is really fantastic!! 
-Teal
Really looking forward to this one!!

-Teal
Really looking forward to this one!!
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@Teal_Blue Interesting idea, but I'm pretty sure that the title "Skyward Collapse" already means something in and of itself, and this would be a bit like naming Environ "Valley".
The problem with picking any one name is that it unfairly elevates a culture to a pride of place. This was a problem that came to mind initially, but I think we could have a generic term for it like "the World". Evelyn Waugh's City from his A Handful of Dust comes to mind:Quote"But what do you suppose this city will be like?''
"Impossible to say. Every tribe has a different word for it. The Pie-wies call it the `Shining' or `Glittering,' the Arekuna the `Many Watered,' the Patamonas the `Bright Feathered,' the Warau oddly enough, use the same word for it that they use for a kind of aromatic jam they make. Of course one can't tell how a civilization may have developed or degenerated in five hundred years of isolation ...''
Something to this effect?


Anyway, with that in mind... a way to address that problem springs to mind... 
]



I am now imagining a tetris game where the pieces go up, and you have soldiers on the pieces, and you have to like tactically fire off rockets to move the pieces so that soldiers can fight each other as they go up while all the way avoiding making a complete line that would delete your army.

But how do you concisely and compellingly communicate "Every round of offworld ammunition fired, every wound sustained, every medkit or power-pack used, every reputation-change from a choice, every bit of food gathered or eaten, every day spent... every consequence is permanent to your survival and your catching up to the Core before it's too late"? I mean, I imagine that sentence is neat to some people, but if we tried to lead a trailer with it (verbatim, I mean)... well, I don't think that would work out very well. So what do we say? We're tossing around ideas internally, but feedback from you (and the rest of the folks here) is certainly welcome. Though of course that will be easier when you can play the actual game.
And more generally the same problem exists when trying to communicate that we make thought-provoking games that reward creativity, discovery, etc. Communicating that-we-do-that concisely and compellingly and (as you mention) non-condescendingly is actually in some ways more difficult than actually doing itSuggestions welcome.


Malwarebytes apparently was freaking out! 

...
Do I smell a total graphics set replacement mod idea.

Well, we can't stretch credibility too far now can we?
Anyway, all i am saying is would Arcen consider a strategy game, with Fantasy theme instead of Space? (Keeping my fingers crossed!) 
Awww, play ended by the crazed meadows level, where it appears that one of the grays is stubbornly not crazy and stands in place next to the pond where the player initially spawns. Won't give me a chance to send him to the pits...
after i cleared the whole level besides. I couldn't get him to budge, so tried again, and had another gray do the same, third time i had to catch him 'before' he, actually it as a she, but before she got to the pond.
Then i went and got the others.

