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Messages - Shrugging Khan

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1
Off Topic / Re: Endless Space
« on: November 30, 2012, 07:23:38 PM »
Honestly, I never understood the appeal of Endless space. I even tried it, but...what the hell would make anyone want to play that?

Boredom, Curiosity or Desperation don't count.

2
Off Topic / Re: Sins of a Solar Empire - Rebellion tactics
« on: November 30, 2012, 07:21:34 PM »
My suggestion: Don't play it. You already wasted your money, now at least don't waste your time.

Sins isn't bad, but it also isn't good enough to be worth playing when you could be playing AIW instead.

3
AI War / Re: Community Input - The State of Fortresses
« on: September 10, 2012, 06:46:20 PM »
To my experience, sending in the bombers and twiddling one's thumbs is all there is to be done about fortresses.

Fortresses with anti-bomber cover are just about too annoying to bother with...I usually ignore those systems until I've cleaned up everything around them, or until I have a Golem to handle the forts. Superfortesses are even more extreme cases of "don't even bother" - if there's any sort of bomber-killer in the same system as the SF, I leave them for the superweapons.

So yeah. That ought to change.

4
AI War / Re: Community Brainstorm - The State of Fortresses
« on: September 10, 2012, 04:06:30 PM »
Non-firepower-reducing force field fortress (with reduced firepower?).
Yes please.

5
AI War / Re: Do SuperFortresses need to be made more useful or interesting?
« on: September 08, 2012, 05:39:29 PM »
So...we let SFs project a force field with damage reduction for protected units?

6
AI War / Re: Do SuperFortresses need to be made more useful or interesting?
« on: September 08, 2012, 03:29:23 PM »
Fortresses should provide supply without requiring it.

IMO. Without actually thinking about it.

7
Off Topic / Re: Drox Operative
« on: September 08, 2012, 03:26:54 PM »
It offers to open the Patches page when you exit.

8
Off Topic / Re: Drox Operative
« on: September 07, 2012, 06:44:26 PM »
I only noticed the patches after quitting. A bit strange of a game, to notify you when you press EXIT rather than upon starting.

9
AI War / Re: Do SuperFortresses need to be made more useful or interesting?
« on: September 07, 2012, 02:45:06 PM »
I believe the only time the AI gets one is on a Fortress Baron homeworld.
Definetly not true. I recently had one two hops from my homeworld (and right on the most important hub. Damned.)


10
AI War / Re: AI War Beta 5.077-5.078 "Cap Tectonics" Released!
« on: September 07, 2012, 02:43:24 PM »
Then the attrition damage added up, and the last 20-something carriers all popped at once.  That resulted in a dozen Siege Towers, hundreds of guardians, and lots and lots of starships and core fleetships.  What had been a damaging, but winnable fight turned into a crushing loss.

Nuke it from orbit.  It's the only way.
For once, nukes actually sound surprisingly reasonable.

Aren't most of those listed threats nuke-proof?
Use bigger nukes.

11
AI War / Re: Champion: Death Penalties?
« on: September 07, 2012, 08:44:03 AM »
Well, IMHO a penalty on death (seriously, death penalties?) would be more appropriate than balancing the champs entirely by difficulty modifier. Losing all shadow charge, causing a temporary reduction of all human energy or resource production, or forcing the champion player to use lower-tier champions for a short time sound like better solutions to me.

12
Off Topic / Re: Drox Operative
« on: September 07, 2012, 06:34:06 AM »
I find cargo bays at a reasonable rate. Must be bad luck for you gents!

Edit: BUT! Never right-click on a CB when you already have three additional ones equipped. The fourth will simply disappear.

13
AI War / Re: Champion: Death Penalties?
« on: September 07, 2012, 04:17:55 AM »
Champions cause waves (and reinforcements?) to be 20% stronger. So there you go - there's no penalty for death, yar, but for its existence!

14
Off Topic / Re: Drox Operative
« on: September 07, 2012, 04:11:49 AM »
I'll buy it right away, even though I don't like the look of it. But the basic ideas sound right, and the company certainly deserves it (I loved Din's Curse).

15
AI War / Re: Do SuperFortresses need to be made more useful or interesting?
« on: September 07, 2012, 02:36:17 AM »
1. Supply sounds like a good idea.
2. Let them be short-range armour boosters. Fortress = A thing people can take cover in. Same goes for regular fortresses; they ought to have a defensive effect like this. Modular fortresses do not need it, since they have FF modules.
3. Reduce their range. Having an entire system inaccessible to everything but bombers is no fun.

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