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Game Development / Re: Arcen Platform
« on: November 01, 2011, 10:15:00 AM »
If memory serves me right, there were some posts a while back talking about removing a bunch of AI War-specific stuff that was cluttering the code up from the AVWW branch back in the early days of its existence, and from time to time improvements that have been made for one game that are applicable to another have migrated over eventually, like between Tidalis and AI War at some point.
From the way it's been talked about, I get the impression that it's maybe not quite as formal as you're implying, but they do share a lot of code for the tasks they have in common (all the custom stuff that extends or replaces what Unity doesn't do well enough/at all but is still broad enough that it's applicable to all of the games, e.g. all the stuff you pointed out). I'm going to guess that it's still maintained manually if my guess that it was was before is correct, because I don't know where they would've found the time to change that with how busy they've been lately. Heh.
From the way it's been talked about, I get the impression that it's maybe not quite as formal as you're implying, but they do share a lot of code for the tasks they have in common (all the custom stuff that extends or replaces what Unity doesn't do well enough/at all but is still broad enough that it's applicable to all of the games, e.g. all the stuff you pointed out). I'm going to guess that it's still maintained manually if my guess that it was was before is correct, because I don't know where they would've found the time to change that with how busy they've been lately. Heh.

