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Messages - blastpop

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16
A Valley Without Wind 1 & 2 / 1 Gig Memory and running AVWW
« on: May 05, 2012, 02:37:08 PM »
I put the demo on my son's computer  (I don't want him interfering with my AVWW playtime... lol)- a 5 year old unit that has but 1 Gig of Ram.

While the game requirements list 2 Gig- he's been playing for a couple hours with no apparent problems. I did tone the graphics down some in hopes it helps the situation.

Presumably if he's running the demo he should be able to use the full version... Of course things may become problematic once he advances further into the game?

17

Those who really like the graphics only look at the good looking sprites and ignore the rest.

Oooooorrrr, they just like all of it.

In complete honesty, I've never once noticed this "white halo" around things that you speak of.   I've never noticed the stumps in the forest stick out.   Ever.

Even if I were to go in there specifically looking for stumps to see what you mean, I can already tell you what my reaction would be, it would be something like me staring at it for 5 minutes, and then saying "Yup.   That sure is a stump, all right."

Something like that seems like the sorta thing that's going to bug the hell outta some players, but other players either literally wont notice or see it, or WILL see it and think "Yeah?  So what?  Slight halo.  Still a nice tree stump."

And thus is the fun with graphics in games!  They can never please EVERYONE, much as they all try to.

I think it says something good about the devs though that they dropped the texture-pack support into the game so very quickly after the art arguements started up.

Never noticed either... lol

I like the idea of textures support too. I would expect there will be a lot of them available soon for download...

18
I would rather play a great game with bad graphics than a bad game with great graphics. Having said that by all accounts it seems more than a few people are too caught up in the look of the game. I'm not sure what to think of the graphics at this point or the game play for that matter. I will soon find out as I'm currently downloading the demo. AVWW seems so different from whats out there both in terms of the mixing of genres and different visuals, it will take time to evaluate it properly (well, for me at least...  :D ). When folks are accustomed to their comfort zone it can be a bit scary when something diverges from it. Yet, that might be just part of the fun.

I downloaded and played for 2-3 hours last night. I really like it and not entirely sure what combination of mechanics in the game make it enjoyable for me. I like AVWW so much in fact, I woke up during the night thinking about the game. That is not good...  8)  I'm happy to report the graphics don't bother me too much and actually growing accustomed to them and dare say liking them?

Question- if I purchase the game will I be able to continue my current game? The other part of the question will it matter if I buy from Steam, GG or Arcen to be able to continue? I downloaded the demo directly from Arcen.

Thanks!

19
neutral fish?

Lol- sounds like a name for a rock band...

20
I would rather play a great game with bad graphics than a bad game with great graphics. Having said that by all accounts it seems more than a few people are too caught up in the look of the game. I'm not sure what to think of the graphics at this point or the game play for that matter. I will soon find out as I'm currently downloading the demo. AVWW seems so different from whats out there both in terms of the mixing of genres and different visuals, it will take time to evaluate it properly (well, for me at least...  :D ). When folks are accustomed to their comfort zone it can be a bit scary when something diverges from it. Yet, that might be just part of the fun.

21
AI War / Re: What options do the devs play with?
« on: February 21, 2012, 05:18:25 PM »
Most of the hammering features are for you guys :)

I guess those options are for the masochistic among us. I tend to like my games challenging to the point that it doesn't interfere with my relaxation.  8)

22
AI War / So many updates
« on: February 12, 2012, 04:04:18 PM »
As a preface I'm mostly a lurker in these parts. That said I like getting updates and improvements as much as the next guy, so don't get me wrong this isn't criticism, merely a question.  Why is the game updated so frequently? Is it love of the game, player exploits, fine tuning and balancing or something else entirely?

Its kind of hard to keep track of things as they pass by with changes from patch to patch.

Anyway, keep up the good work.

23
AI War / Re: AI War: Pocket Reference
« on: November 01, 2011, 09:25:40 PM »
Very nice, thank you!

It should come in handy.

24
AI War / Re: Imagine an AI War Board game
« on: October 26, 2011, 03:02:22 PM »
I would think instead of GMT, while I love their games, might not be the best choice. Other choices include Fantasy Flight, Z-Man and Rio Grande among a partial list of front runners.


25
AI War / AI War on Sale at Matrix Games
« on: September 23, 2011, 05:53:44 PM »
I see Matrix games is now selling the "AI War Bundle" with the base game and 3 expansions.  They have it on sale too.

Being a longtime wargamer - I think this was a good move- that should over time pickup a lot of new players with a hardcore strategy interest.

26
AI War / Re: Tutorial updates?
« on: September 15, 2011, 04:38:16 PM »
Thanks for the info guys!

27
AI War / Tutorial updates?
« on: September 15, 2011, 12:51:20 PM »
Having played AI War for a short period of time a while ago (and not terribly well either).  I now want to get my feet re-wet and looking to play it with some  regularity.  With all the changes created by the updates- are the tutorials reasonably up to date and reasonably representative of what is still in the game?  I remember there were some game play videos several versions old that differed quite a bit from what the game was at that time.  To put it another way- my only concern is that if they are several versions old they may not be accurately reflect the current state of the game.


28
AI War / Re: No matchmaking is hurting this game bad
« on: June 07, 2011, 02:17:12 PM »
If the game were only one player against the AI, with expansions and virtually unlimited games randomly created, the game is a fabulous bargain.

If I want multi-player games I'll play WoW or World of Tanks.

Of course your mileage may vary. Needless to say I am very happy with AI War as currently constituted.

Good Gaming!

29
AI War / Re: Procedurally generated games are the best
« on: May 31, 2011, 12:41:09 PM »
Shadows Over Camelot is another great co-op boardgame.

Just played a couple of Shadows Over Camelot games down my game club. The traitor certainly takes the game to a new level and really makes it shine.

The new LotR card game- from FFG is a co-operative or two player scenario driven system. There is no traitor amongst the players, but still is great fun.

Good gaming!

30
AI War / Re: Procedurally generated games are the best
« on: May 31, 2011, 11:18:20 AM »
I think it is the players. I am a board game publisher-

Are you the one responsible for modifying the game "risk!"? There is a game that has randomness but also probabilities that the player can influence. Whoever came out with that last risk video game totally failed.

I also object to miniature plastic pieces with flat bases. All they do is tip over, and you may as well go back to wooden cubes.

Kind of funny you mention Risk- it is older design- but has had several newer versions that are legitimately different from one another- i.e. Risk 2210, LotR, Star Wars and so on. Generally the other versions of Monopoly are just another facade plastered onto the same structure.  Vanilla Risk is definitely not as much fun as some of the newer versions out there.

As for Risk, I like the wood cubes.  I believe Target has an exclusive version with it. I don't play Risk often, it doesn't have enough meat as compared to other games- I save Risk for family play and so on. No I have nothing to do with Risk. I am an independent publisher- not much of a designer- though have a couple of my own designs in the works, currently.

Games of the complexity of AI Wars either real time or turn based are my thing.

I would like to see a turn based version of AI wars- plug in your orders and it runs for a set determined time until your orders can be changed/updated. Not that it would happen- merely something I would like to see.

Good gaming!

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