100% crime is supposed to turn only one building at a time to yellow in the previous patches, with the town-centre being last. Has it broken this time?
Gods will only move towards their token if it is within their sight range, AFAIK... So, at present you can't move it to the other side of an enemy town and hope that he trashes it completely.
Due to some buildings being destroyed by surprise (no idea how in places - deep inside faction territory) I had crime of 100% percent in quite a few towns. I didn't notice any buildings turning yellow. It is possible they were going to white flag state actually. That would explain the "damages". There is a sneaky crime rate increase between rounds and towns with 2 military producers were unable to keep up with crime rate (Norse side mainly - slower production).
I'm pretty sure that with current crime rate Norse will be barely playable on Hard/Extreme in later rounds. It seems that 3 unit producers will be required per town and you will have problems with keeping up with economy. Unless you make tons of siege workshops which produce faster apparently.
Token for the god was outside his sight range. So thats why he did not go there - good to know. Any idea if this is a bug or not?