1
AI War / (Thought Exercise) Reduce knowledge to reduce AIP scaling.
« on: April 10, 2013, 10:52:52 AM »
Okay. First, this is a thought exercise, not an actual suggestion (yet).
From another thread:
Now, playstyle differences strike again, I certainly don't end a 9/9 game with that much K unspent.
Having said that it did prompt a thought.
Over time, and especially for starships, knoweldge cost have come down, and down a lot.
What are peoples thoughts on reducing Knoweldge (both starting K and/or K per planet) in return for cutting back on how fast AIP scales?
My logic behind this is that Knowledge is a relative resources. The more K you have, the less more K is worth, relatively.
By reducing the amount of K you get, that critical point of "I can take the AI HWs" is reached slower and requires taking more planets.
This would hurt low-aip players more then high-aip players, but at the moment the low-aip strat is so much more viable then the high-aip strat that I am okay with that.
Indeed, the point of this change is to make the high-aip strat more viable. Right now if you are facing Mk III waves (excluding stuff like superweapons), you've probably already lost the game.
However, AIP right now scales to give low-aip a challenge and so scales in the high-aip range too much (imo).
This all comes out of my stance that low-aip games have become too powerful and so the AIP scaling to give low-AIP games a challenge has resulted in high-AIP games becoming too challenging. A 9.0 or 9.3 diff game should be winnable with a high-aip strategy. Right now I'm not sure it is. (Currently testing this in an AAR though).
D.
From another thread:
Yes, 10 planets worth of K is nothing, because I've already unlocked everything meaningful. Nothing, not K or Fabs, can give me enough power to match doubling the AI strength. I already end 9/9 games with ~5-10k Knowledge unspent, and I'm doing 10-12 planets.The basic problem is you don't get anything from having 400 AIP that you didn't get by 200 AIP, but the AI is twice as hard.
10 planets worth of knowledge is nothing?
There should also be at least a few fabs in those planets (on most maps anyway).
Now, playstyle differences strike again, I certainly don't end a 9/9 game with that much K unspent.
Having said that it did prompt a thought.
Over time, and especially for starships, knoweldge cost have come down, and down a lot.
What are peoples thoughts on reducing Knoweldge (both starting K and/or K per planet) in return for cutting back on how fast AIP scales?
My logic behind this is that Knowledge is a relative resources. The more K you have, the less more K is worth, relatively.
By reducing the amount of K you get, that critical point of "I can take the AI HWs" is reached slower and requires taking more planets.
This would hurt low-aip players more then high-aip players, but at the moment the low-aip strat is so much more viable then the high-aip strat that I am okay with that.
Indeed, the point of this change is to make the high-aip strat more viable. Right now if you are facing Mk III waves (excluding stuff like superweapons), you've probably already lost the game.
However, AIP right now scales to give low-aip a challenge and so scales in the high-aip range too much (imo).
This all comes out of my stance that low-aip games have become too powerful and so the AIP scaling to give low-AIP games a challenge has resulted in high-AIP games becoming too challenging. A 9.0 or 9.3 diff game should be winnable with a high-aip strategy. Right now I'm not sure it is. (Currently testing this in an AAR though).
D.


