Game Session 2: 2:34-3:24 (and game over #2)
Existing Unlocks: Mini-Forts, Repair Stations, Plasma Siege Mk II, Spire Corvette Mk II, FF Mk II, Missile Turret Mk II, Tackle Drone Launcher (ARS)
This session: Fortress Mk I.Heroic AI Round 2:
(*$)&^(*@&#%(&#$)$% this guy, really. I obviously don't understand how the Shadow Frigates that spawn on the homeworld work. I end up facing 3 sets of 2 shadow frigates within a 10 minute time span. Combined with a double AI wave, this loses me the game (again).Starship Fleet:
This is coming together nicely. I'm starting to add Plasma Siege Mk II and Spire Corevette Mk II to the mix now. My standard engagement pattern relies on the Riots engine damage and the Plasma Siege high range while kiting, with the Riot and Spire corvette shields keeping the fleet alive when ships get in close. This means the only ships types I intend to unlock are those 3 which is going to leave me with no close range punch so I will need to bring fleet ships in to break the warp points to allow my starships in later in the game. This lack of close range punch hurts this session in my first attack on Rinso. (See below). Resource expensive though, I never recovered this after I lost them all in my first attack on Rinso.Repair Station:
Working I guess? Never had a chance to show off this session.Multi-Ingress Defense:
Argh. I'll get this setup one of these days.Mini-Forts:
These are more super-turrets then mini forts, although the fact that they can move gives several tactical options that turrets don't have. They are still useless against the shadow frigates so I'm not actually seeing these pull their weight.Other notes:
Well, I found the special forces. My first attack on Rinso they decided to stonewall me and dumped 1,500 ships in system. I would have to face these Special Forces at some point so even though it would cost me my entire starships fleet as it is only 30 strong, I fought it out. I kited them for as long as I can and leave them strung out along the bottom of the system but as expected my starship fleet is wiped out. Rinso with disabled special forcesGalaxy Map so you can see the defensive line forming:Game Log
At this point my starship fleet is 30 units strong as I've started adding the Plasma Siege and Spire Corvette Mk II to the mix, although they are not yet at cap.
Continuing to setup my defensive line, Yuunu falls easily, I don't think a ship dropped below 75%. I'm also up to 10K free knowledge so Fortress Mk I's get unlocked and I start on the first one.
However, Rinso is going to be a problem. It's a Mk IV and it's had time to reinforce, although not at badly as I expected.
Once again, there's a fortress although it is far enough north I can enter through a warp point in the center south that is out of range.
Although it is a Mk IV system, my entry warp point is on the lower right edge of the AI's forces so I can start kiting immediately upon entry. I kite away to the edge of the gravity well and as I go to make the turn to continue kiting along the edge of the gravity well, special forces ships start streaming into the system. It takes them several seconds but 1,500 special forces ships arrive.
I'd have to turn back into the ships I've been kiting and the first special forces ships would intercept before I reach my exit warp point so I'm losing some starships anyway, instead I decide to stick it out and kite along the bottom edge of the system. This ends up with all my starships dead but I've stranded half of the 1,524 ships the AI has in the system along the bottom edge, I just hope I can get back in there fast enough to take advantage as engines auto-repair now.
I have a wave of Bombers to kill before I can think about that however. The bombers die in short order, but by the time I turn my attention back to Rinso, all the special forces are gone.
I got my starship fleet dead for no reason.
Alright, that's out of my system. I can't brute force this so time so, other options.
400 ships in system, it's a Mk IV world, that would steamroll my defences after my fleet gets trashed if I rush the command station and pop it so I'm going to have to snipe guard posts and get that ship count down. That fortress in the north is going to constrain me, but it will have to wait until I capture the system.
Or not. The next wave of Shadow Frigates from the homeworld hits, and they bring along the threat left over from my failed first attack on Rinso. My fleet is used in the defence and I lose a raid SS. Ugh.
Okay, it's going to cost me a system, maybe two, but once the first fortress is online I'm going to just pop the Rinso command station. My economy is broke and my turrets represent such an overwhelming percentage of my existing firepower I have to get them into play. (Fortress at 86%)
Wait, Mk I Tackle Drones cost 22,000 metal and 11,000 crystal? No wonder my economy is in the tank. I just set those to auto-build when I unlocked them and did not check their costs. Ugh, oh well. Tackle Drones are great against waves.
Anyways, Fortress is at 100%, I've just killed a wave from each AI so I've got my window of opportunity.
Also, Tackle Drones + Military Command = Hilarity. When a target the tackle drone has tractored gets translocated, the Tackle drones come along for the ride. I had tackle drones criss-crossing the system all over the place.
Anyways, Rinso's command station needs to die so I tranport hop in my entire load of Mk I bombers expecting to lose them all. Amazingly, 30 bombers make it back out.
However, I now face the steamroller. The good news is its headed for the same planet the Shadow Frigates from the AI Homeworld have been attacking so I have decent defences in place.
The bad news is the next wave of Shadow Frigates from the AI Homeworld arrives at the same time. Ow.
I end up losing two systems and because the Shadow Frigates prioritize command stations I lose the second energy collector faster then expected so enough of my fleet is still alive that I drop to negative energy. Only to -45K so I only have to scrap a few units to get my energy back to where my defences are online.
Tackle Drone launchers are still hilarious.
Anyways, two systems to rebuild and then fortify Rinso and then my starship fleet. Economy? What economy?
Also, because of Rinso's location on the corner, I expect it to face more then it's fair share of threat so it is going to get extra-heavy defences despite the fact it will only be one of 4 ingress points when everything is said and done.
Hmm, double wave to Dudorral at the left edge of my defensive line, this might hurt.
And it does, but not in the way I expect as when the wave hits, the next Shadow Frigates from the homeworld hit (along with escorts from the other ships loose on threat) the right
side of my defensive line. It's only been a few minutes since the last ones, they must have been sitting on the otherside of the wormhole at threat for a while.
I manage to fight this off, but I lose 3 of my 5 systems and as I'm cleaning up the last 100 ships left in my homeworld, the first CPA gets announced. This will be fun.
I alt-tabbed to type this as I was just cleaning up the last 100 ships. During those 60 seconds yet another
wave of shadow frigates shows up and nukes my home command station. Just how often does the Heroic AI Homeworld spawn Shadow Frigates? I've now fought off 3 waves of 2 shadow frigates from the homeworld in the past 10 minutes.
Well, fought off 2, the 3rd killed my home command.
That's it for now then, I'll save scum this later but it's been a long time since I saved, I hope the auto-save is in a playable condition.