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AI War Strategy Discussion / Multiple Player Initial Wave
« on: July 29, 2011, 08:37:41 AM »
Our recent games are set up as:
3 human players vs 2 AI 8.6 Hard (Non-Technologists) 80 system.
Most of our problems we encounter are with the initial wave (It appears at 10 minutes, so not long to prepare and with limited resources), due to having 3 players, the wave if they all go to a single player can be just completely overwhelming. This has forced us on initial set up of the game to always be next to, or at worst case a single player will be 1 system away (Which is hit asap to allow reinforcements to each other). Due to the way we have to set up our home systems, and ofcourse wanting one of our favourite ship types, it can take some time to find a suitable map.. rather boring..
So my questions are:
Any suggestions on dealing with this initial wave ?
Would it be possible to add an option to select not only your start position, but also your bonus ship type ?
And a side question:
When we play the "X" map and quite often we start in the bottom left of the "X" the AI home systems have almost always been in the exact same location.. making it rather predictable. Is there a reason for this ?
3 human players vs 2 AI 8.6 Hard (Non-Technologists) 80 system.
Most of our problems we encounter are with the initial wave (It appears at 10 minutes, so not long to prepare and with limited resources), due to having 3 players, the wave if they all go to a single player can be just completely overwhelming. This has forced us on initial set up of the game to always be next to, or at worst case a single player will be 1 system away (Which is hit asap to allow reinforcements to each other). Due to the way we have to set up our home systems, and ofcourse wanting one of our favourite ship types, it can take some time to find a suitable map.. rather boring..
So my questions are:
Any suggestions on dealing with this initial wave ?
Would it be possible to add an option to select not only your start position, but also your bonus ship type ?
And a side question:
When we play the "X" map and quite often we start in the bottom left of the "X" the AI home systems have almost always been in the exact same location.. making it rather predictable. Is there a reason for this ?
