At first I didn't understand then I saw...it.
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first offI agree with him, you are floating way too many resources. Also, I must say, you've captured yourself quite a few planets eh? I say build a huge fleet and take down the AI homeworld as you continue pushing forth towards the second AI homeworld. But that's me. 999,999 metal/crystal is too much, you gotta start spending.
SPEND THAT KNOWLEDGE.
Then spend those resources.
then go finish scouting
crush the ai
crush the other ai.
Bear in mind that the game page is completely out of date and refers to the 2008 version of the game. We'll be basically tossing out all the old code, art, music, and everything and starting from scratch. We haven't actually even started working on the new version yet, that won't be until after LotS is done. When I said alpha for Q1, I meant more like March, which is waaay off in Arcen terms. A lot can change between now and then.Oh jeez you guys sure know what we want eheheheh. In my opinion, I know it's going to be great, seems like I will continue to own all of Arcen Game's games. You guys just come out with such quality I just cannot comprehend how? Ah, who cares lol. XD
But the idea is that the structure of the world will be like... well, sort of open world. Kind of like Minecraft, where you can go in any direction as far as you want and it keeps creating new terrain, etc. But, we'll also have towns and dungeons and ruins of old industrial centers, etc, which get created as part of that process. Who knows exactly what will be in place at the start of alpha, but my hope is to have forest, caves, plains, and office buildings in there at that stage at a minimum.
If I had to say what this game would be like... I guess I would say Zelda + Crystalis + Silent Hill + Minecraft + Lode Runner The Legend Returns + O'Reilly's Mine + A Bunch of New Stuff. And minus a ton of stuff from those other games. It won't be like Zelda in terms of having dungeons or the same style of scripted exploration. It won't be like Silent hill in terms of the mature stuff that would make it over T rated at the very most. It won't be like Minecraft in terms of not having any crafting, and having a completely different focus (exploration and adventurerather than creation). It won't be like Lode Runner in terms of the levels being top-down, and there not actually being levels, and there being MUCH more interactivity and variety to the environment/enemies.
Lots of stuff still up in the air, but I'm quite excited about the project.
Based on this it will be interesting to hear the answer to your questions.Yeah, I am familiar with said news post and that in combination with the game page sprung my questions. On the Arcen Games website it says the alpha will be out in Q1 of 2011 so naturally since the date is so close I am a bit curious. I could use an adventure game to fill the hole Zelda left.
Seems like no levels per se, but may be like the scripted story in the LotS expansion.
3. Alden Ridge Arcade is dead, and we're going to reinvent Alden Ridge itself from what it was going to be. No more hand-crafted story or levels -- instead, we'll be going procedural, which is something that we're very good at from AI War. We're also going to be releasing an public alpha of Alden Ridge in the first quarter of next year, which we're pretty sure the finances will let us do, and then if that takes off we'll build that game upwards from there. If it really takes off, which we suspect it might (that's a seriously cool game, and a lot of people are waiting for it), then we'll probably develop it over a span of years, with lots of free updates as well as paid expansions, essentially like we've been doing for AI War.""
Well, Steam is going cross platform, but not all their games are. We are hoping to port AI War to Unity 3D in the late summer, which would give us OSX support right there. But Unity 3D does not yet fully support linux, so I suspect it would be down to how well WINE supports Unity3d-based games. Not something I have explored in great depth yet, but it's something people are welcome to try out with Tidalis (demo or whatever). If Tidalis (either the OSX or Windows versions) can be made to work on Linux, then AI War should also work on Linux once we port it over to Unity.Sounds great, thanks for the reply!
And, heck, hopefully Unity 3D will announce full linux support sometime before too long. It seems like it would be comparably easy versus a lot of the other recent portings they have done / are doing (360, PS3, etc). But a smaller market, too, I guess. Maybe the Linux support will come when they start doing Android support, too.
Another expansion is planned, but there are other projects ahead of it in the queue. But I think the DLC was pretty nice last month (and every month, really); not quite as much yet this month as I've been busier with other stuff. I suggest trying the new Riot Control Starships from last month Currently working on the Heavy Beam Cannon turrets for this month; some experimental versions are in the current prerelease but we're still working on the balance and stuff.Woah, sounds crazy! Oh! Congratulations on your business hitting off so you guys could be full time!
Welcome backYeah, I remember you RCIX, but Keith I do not. I'm just so disappointed with RTS games nowadays. Anybody play R.U.S.E. and Supreme Commander 2? Both very disappointing and generic. *Sigh* Thank you AI War. I am looking forward to the DLC and maybe the next new shiny expansion if it exists somewhere deep?
Some other people have also dropped out, but a few have stuck around (like me)!
That there is Keith Lamothe, now co-developer of AI war (he was hired a while back, i think after you went away)
QFTThe restriction on length of text messages on phones makes some sense due to needing to limit data throughput.
Actually, the reason they limit it that much is so they can cram the message into the carrier signal, so it doesn't cost them any extra bandwidth beyond what it costs to operate the network, and then they charge you out the ass for it. Aren't cell phone companies grand?