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Messages - Hyfrydle

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391
A Valley Without Wind 1 & 2 / Re: I love the smell of beta in the morning
« on: September 26, 2011, 09:58:06 AM »
Bought in work have to wait till I get home to download and play only a couple of hours to go!!!

392
A Valley Without Wind 1 & 2 / Re: Beta is looking like the 26th.
« on: September 26, 2011, 09:40:23 AM »
Whenever I try to purchase the price is showing zero throughout the order. I can still purchase but I don't want to in case Arcen don't get any money. Can anyone help with this?

393
A Valley Without Wind 1 & 2 / Re: I love the smell of beta in the morning
« on: September 26, 2011, 06:55:25 AM »
I'm in work too in the UK looking forward to the release. I've really enjoyed watching the development process and can't wait to try it out for myself.

394
Teasing us again, as usual the more I read the more intrigued I become. Really loving the sci-fi side to this game also it looks different to anything else I usually play. Roll on Monday.

395
A Valley Without Wind 1 & 2 / Re: Beta is looking like the 26th.
« on: September 17, 2011, 03:53:34 PM »
That's cool I just remembered you mentioning another pre-beta vid so I was eager for more info. This game is a day one purchase for me with or without the trailer. Hopefully just over a week to go.

396
A Valley Without Wind 1 & 2 / Re: Beta is looking like the 26th.
« on: September 17, 2011, 01:46:40 PM »
Great to hear the beta's on it's way can't wait. Are the new details and footage nearly ready?

397
A Valley Without Wind 1 & 2 / Re: Do characters have Intrinsics/attributes?
« on: September 06, 2011, 04:16:38 PM »
The more I read about this game the more curious I become the beta can't come fast enough. Really looking forward to more reveals and video footage.

398
A Valley Without Wind 1 & 2 / Re: How will leveling work?
« on: January 31, 2011, 01:50:49 PM »
Wow is all I can say after reading the aims for this game it sounds really interesting and I wait with bated breath for more snippets. This will be a day one purchase for me and if possible I would like to help during the alpha and beta phases.

399
AI War / Re: Any UK players here read PC Gamer (UK version)?
« on: September 27, 2009, 09:10:39 AM »
Just got it and on page 90 there's a very good review of AI War. Quote by the reviewer "Indie space strategy AI War breaks most of the genre's rules. Which is precisely why it's incredible."

Scored a very respectable 86% which is very good Sins only scored 84% and the final verdict is "Excellent space strategy. This out-of-the-blue one-man passion project is one of this years finest strategy games."

Hope this review pulls in more sales I for one keep telling everyone about AI War.

400
AI War / Re: Any UK players here read PC Gamer (UK version)?
« on: September 25, 2009, 05:43:40 PM »
I get the PC Gamer most months will check and let you know.

401
AI War / Re: Prerelease 1.202K (Gravitational Turrets, Decloaker)
« on: September 09, 2009, 04:52:31 PM »
No splash screen for me on this release either just a white screen.

402
No splash screen for me either it just goes grey then the main menu appears.

403
AI War / Re: Advanced Factories
« on: September 06, 2009, 03:11:58 PM »
It's all over, after 20 hours I just didn't have enough ships and the ai seemed to have tons of reinforcements. AI progress at game end was 367 and they just steamrollered me. I have learnt some valuable lessons and now need to decide to either knock the difficulty level down or try the same difficulty on an 80 planet map. Any suggestions?

Still feel that it was the lack of knowledge that led to my defeat. I just didn't have ships that compared with the ai.

Enjoyed the game and I now know how ruthless this ai can be. When it gets upset it really gets upset!!!!

One last think on shortcut ref sheet it mentions ship selection filters how do they work?

404
AI War / Re: Advanced Factories
« on: September 06, 2009, 09:16:58 AM »
An update on the current state of play.

After nuking the world blocking my path I took the weakest defended and closest world to set up a base of operations. I then scouted all the worlds within 3 jumps. Whilst doing this I found another advanced factory which was defended by just over 1000 ships I had 800 or so at this point.

So I now knew what my next target would be. In the meantime I set-up defenses on all worlds with hostile wormholes and rebuilt any destroyed command stations. I then split my remaining fleets across the outer worlds of my domain.

The ai at this point was just giving me the odd wave which I could deal with without any problems so the stage was set for the attack I also had a little more knowledge so I unlocked some more ships.

We sent the invasion force through the wormhole with a mobile builder to attempt to get a forcefield in place on the other side. The first attempt was a failure so we had to retreat but we did take out a few hundred ai ships weakening them a little.

At this point the number and types of ships attacking our other border planets increased with the ai fielding ships that countered my defensive forces so some micromanagement was required to hold on to the systems. Things seemed to settle down and I went for another push on the main target planet.

This time I managed to get the forcefield in place and create a beachhead but it was difficult as the ai had five guardposts a special forces post and it's command station so reinforcements came thick and fast.

Priority one was to take out the special forces post and all five guardposts so I moved forces into position and took out the special forces and three guardposts.

Unfortunately I took my eye off the ball and while I struggled top gain new territory the ai was really causing problems on my other border planets so much so that I lost one of my command stations.

So this is where I'm up to now nearly 16 hours into the game which is against lvl 6 ai on a 40 planet map. Something I have found really difficult is gaining knowledge which creates a cap on the number of ships you can field. Perhaps 2000 per planet works well on 80 planet maps but maybe on 40 it should be slightly higher this would allow more techs to be utilised.

Also one quick question if the ai destroys a command station over time will it build one of it's own and start to reinforce? Also do destroyed guardposts get rebuilt by the ai?

Sorry for the long post but I really want as much strategic help as possible. This game continues to surprise me and constantly keeps me on my toes.

405
AI War / Re: Advanced Factories
« on: September 05, 2009, 06:10:20 PM »
I have just nuked the planet that was getting in the way so I can now expand again on the other side. AI progress is now 284 so I need to be careful from now on.

Thanks for all your help guys it's much appreciated.

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