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Messages - Hyfrydle

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61
I'm sure at some time the devs were discussing a kind of shopping list idea where you could select a spell and it would create a list of required ingredients showing how many and where to find them. It would be cool to incorporate this into the GUI some how.

This would make planning expeditions interesting and help new players understand how the mechanics of the game work.

62
With a starting character the reason I grind a few stash rooms is to collect enough upgrade stones to improve the health of my character which I feel is an important first stage. Also by doing this I tend to collect a few enchants which then means I'm ready to set out on missions to improve myself in other areas.

After this initial stage things tend to accumulate naturally as the game is played so it's only the start when a little bit of grinding is required.

63
AVWW Technical Support / Re: My guy won't stop attacking?
« on: April 25, 2012, 05:11:14 PM »
Good stuff glad you got it sorted.

64
AVWW Technical Support / Re: My guy won't stop attacking?
« on: April 25, 2012, 04:50:41 PM »
Do you have a game pad attached at all?

65
A Valley Without Wind 1 & 2 / Lot's of servers
« on: April 25, 2012, 01:31:55 PM »
Wow just fired the game up and clicked on MP got greeted by 16 servers only expected the 1 or 2 we had through beta it was a pleasant surprise.

66
A Valley Without Wind 1 & 2 / Re: Ocean Spaces
« on: April 25, 2012, 10:06:50 AM »
This mechanic about having spells affect characters on use could perhaps be looked at in other less physical way. Definitely food for thought.

67
A Valley Without Wind 1 & 2 / Re: Ocean Spaces
« on: April 25, 2012, 09:40:52 AM »
Recoil could be an interesting mechanic and add some more strategy to combat situations. Also maybe something like the rocket jump in quake could be attempted to reach places without the use of platforms on occasion.

68
I think if we had enchant sorting it would greatly lessen the burden of going through them. Even on a character that didn't get them all at once, I spent about 40 minutes last night sorting and discarding old enchants since I never really took the time before to clean house.

I had this problem but only once I now sort and discard as I receive so I never get into this state again.

69
A Valley Without Wind 1 & 2 / Re: AVWW 1.0 Now To Launch On April 23rd
« on: April 23, 2012, 08:50:00 AM »
Today's the day I'm starting to get excited hope everyone enjoys the game as much as the beta team do. Guess we'll need to be prepared to help out all the new comers and show them the ropes.

70
Hopefully have something up soon real life is getting in the way at the moment. Sorry for the long wait.

71
Well, the problem is that there are a TON of enchants collected in a world as old as Toll's. And, if you aren't brought up to speed, you are going to be able to compete on the same level as those who have been playing for a long time and have the top enchants.

I'm not trying to dismiss your views, I do get what you are saying. I'm just saying that there isn't an easy solution to this that I see.

I understand that a new player in multiplayer would have a disadvantage if they had no enchants, but the most you can use at any one time is 5 so joining a server and having 100 (worse case scenario) creates a situation where the enchants received need to be sorted manually so find the one's worth keeping.

I have found that once I have my 5 enchant slots filled I tend to stick with them unless something that's better in that slot comes along and in all honesty the number of poor enchants massively outweighs the one's worth keeping. So I change very rarely. The exception to this is some of the specialist enchants i.e. acid gills with specific uses which I keep and use as and when required.

72
My thoughts on this are that the enchant inventory is much too big at 100 slots. We have 5 slots that take enchants so 25 slots would allow 5 options per slot and be much more manageable. Also if the inventory is full perhaps enchant containers don't give enchants on reaching 100% but some other bonus. Maybe when enough are collected it becomes possible to upgrade the character beyond the 10 upgrades currently available.

This is something that I feel definately needs looking at after the release tomorrow.

73
A Valley Without Wind 1 & 2 / Re: Tier orbs
« on: April 22, 2012, 01:59:26 AM »
You will need to find enchants that reduce the tier of the orbs found to lower tiers when used in the head slot. I think theres an enchant for each of the lower tiers.

74
AVWW Multiplayer Discussion / Re: Server: Wandering Nomads
« on: April 21, 2012, 05:38:20 AM »
Hi if anyone playes the server would be good if you could get some more magma and charred amber so we can increase fireball and ball of lightening to tier 5. We really need to maximise our power before we take on the Overlord.

75
AVWW Multiplayer Discussion / Re: Server: Wandering Nomads
« on: April 20, 2012, 01:11:19 PM »
Keep it up and let's have an online release party to celebrate. Hopefully if the servers are up and new people spot it and see this thread we can help people learn the game.

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