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AI War / Re: A two part question:
« on: Yesterday at 04:46:12 PM »
I have grave concerns about this.
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Sounds reclamation itself should be looked at. Of course that is its own can of worms.I'm basically fine leaving it where it is unless reclamation cheese gets much more prevalent.
It's been around the block before. It used to be brutally overpoweringly... well, OP. Then it was nerfed in various ways, and eventually nerfed into the ground. But that's not much fun, so eventually it was brought back up with the nanite-hopping mechanic and a few other things.
I'd rather it be fun and exploitable than just not fun, though mitigating the exploits would of course be nice.

We could take it to off-topic, chemical. And I disagree about not trying to cause... annihilation. In my play testing, I'm actually trying to ride the edge of not losing but beating the pus out of the other side to get a high score.Score? What score? Scores where cut a few revisions ago
But it's in the same league as "kill" or "murder" or "headshot" in my experience. Maybe it's a cultural thing, but it's also simply what that is called.