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Messages - Cyborg

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31
AI War / Re: how to export spreadsheet of unit bonuses?
« on: May 05, 2013, 10:44:34 AM »
press F3, then press Ctrl+Shift+F8

...\steamapps\common\ai war fleet command\RuntimeData\Data

32
Skyward Collapse LPs/AARs / [alpha feedback] Cyborg review
« on: May 04, 2013, 01:48:58 PM »
Well then. Three hours and three games later, my thoughts.



Things that are fun:
When combat conflicts occur.
Floating text showing good things are happening
When gods and godly things appear.
Creating hubs

Things that are not fun:
Dependency trees. So the woodcutter (like everyone else, I was looking for the word woodcutter which doesn't exist), leads to second row buildings, leads to third row buildings. Except that each row has specific amounts for one building in the third row. And some of them have requirements on how far away from a town hall. Kind of irritating, especially when at the end of the game I have a ton of resource tiles and looks like my barracks are not producing for unknown reasons. I also think that having to build butchers around every barracks, along with a blacksmith, and every other dependency is kind of tedious. It would be more fun if this dependency tree was clearer through a resource sidebar that is always on, graphics on the board itself showing an incomplete barracks, or what's going on because by the time I got a barracks to do anything, crime already overran the place, and I lost it.

Losing to bandits and not being able to get the buildings back. Is that a bug? Are bandits sort of like a third faction that are using the same buildings and resources to build things or do they get to build things for free?

Not being able to see the net income of all the resources. Actually, resource management in general is the great challenge so far because you can't tell how much you need, incoming and outgoing, and why certain buildings are sitting idle when you know you just built 10 ranches five turns ago.

Chapman pathing is not clear. There is a range to them, but I'm not sure what that range is. I have seen them go wandering across the map, which is probably a defect. Same question for the trader.

Not being able to play a certain way because I'm not high enough level, so the buildings are not unlocked. I think unlocks are okay, but not if they prevent you from playing the game.

Completing the game gives you a score, but there's no way to judge whether it's good or bad. I think I played a fairly terrible 40 turn game last night, got 800,000 points… played a much better game this morning, got maybe 80,000? Last night I found a point of stasis between the two factions and just ended my turn repeatedly, which allowed me to win the game without any difficulty, all while I seem to be getting points hand over fist. It was awesome, but clearly an exploit.

Need an interface button for the menu.


33
Off Topic / Re: Leviathan: Warships
« on: May 02, 2013, 05:40:56 PM »
Did anyone watch the promo video?

http://store.steampowered.com/app/202270/

Ship just got real.

34
Off Topic / Re: Worlds of Magic - 4x/strategy game on Kickstarter
« on: May 02, 2013, 05:37:10 PM »
Hey there!

Congratulations on hitting your base goal :)

Thanks a million!  :D

Unfortunately, I never played the original game, so I don't understand the screenshots or what you are trying to do. I will take another look when you release and somebody does a Let's Play or something.

I propose you to paly the original MoM. Is a surprisingly fresh and amazing game even nowadays.

As Heart and Keith points, it's a bit of nostalgia too... but I'd rather play MoM than Civ2 for example, and they both are great games with an important nostalgia load.

Today we can say we surpassed the 35K GBP stretch goal! So the seven faction is a reality too, soon we will ask the community (aka YOU) about what faction will be the next . Also, now it is possible to pledge via PayPal. Of course paypal pledges will count for the new stretch goals!

http://store.esellerate.net/s.aspx?s=STR2943433056

I picked up Master of Magic and played a game at intro level. I enjoyed it, although I found mid-to-late game really difficult to manage all of my cities and units. Lots of intermediate clicking trying to get limited sized armies onto boats (and figuring out which boat is going to do the job) and moving around to a lot of different islands. Besides the logistical pain in the ass of it all, I had fun! I enjoyed the battles, I like the wizard cut scenes where it shows you summoning things and learning spells, I liked all of the different spells, and the graphics themselves are pretty good considering its 1994.

Overall, great experience, and I will probably keep playing this game at a harder level. I hope that your game improves a lot of the management to get to the fun part, which is all of the magic and conquest, and spend less time on the intermediate clicking that it takes to get there.

In short, you could do a lot to improve the interface, but the game itself is a winning formula. Good luck!

35
Folks,

Thanks for your enthusiasm about the Exodus of the Machine project, and we certainly look forward to bringing it to you this year, but there's been a delay for external reasons (it's still coming out this year, but we don't currently know when during that range).  Nothing we can really control or talk about, unfortunately.  We appreciate your understanding in all this.


But the good news is that this means we can shift our next planned AIW expansion forward and get to work on it soon :)

YEAH!!!

36
Off Topic / Re: Worlds of Magic - 4x/strategy game on Kickstarter
« on: April 25, 2013, 05:24:11 PM »
Unfortunately, I never played the original game, so I don't understand the screenshots or what you are trying to do. I will take another look when you release and somebody does a Let's Play or something.

37
Off Topic / Re: Glorifying War
« on: April 25, 2013, 05:22:06 PM »
Oh come on now. Didn't we all grow up on duck hunt, operation wolf, and hogan's alley?

I don't really like shooting games, but humankind has been playing war games since probably forever. This is just the next step: cartoon violence.

Anyway, if they are going to deal with Russia, I hope they also make mention of their own "work camp" crimes against humanity and of course the Caucasus. It's not that Russia/Stalin were the good guys, they just couldn't coexist with another megalomaniac in Germany.

No offense of course. I'm fully aware America has its share of blood on its hands.

38
Off Topic / Re: Warning: Nerd Post (Linux)
« on: April 25, 2013, 05:14:34 PM »
It's better for performance after all.

Not if you are running off a USB on wildly different hardware all the time. ;)

Almost everything I own that can have Linux on it does :)

You should do a review on AI War, Windows versus Linux.

39
Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 17, 2013, 09:48:46 AM »
Or just are extremely inexperienced.  They may well know the rules, but not many openings or how to handle themselves in the middle game in particular.

Well sure. You could know the rules but have 0 ability to create a logic chain. One of the reasons all children need to be taught chess.

40
Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 17, 2013, 09:39:28 AM »
<1000 don't know the rules.

41
Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 17, 2013, 09:18:51 AM »
En passant is mid-level? Huh. I always considered it essential as knowing any other rule such as castling or promotions. I used to carry a board with me at all times in academia, epic chess throwdowns anywhere on campus.

Suburbs appear to be lacking, though.

42
Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 17, 2013, 07:55:51 AM »
Don't understand how you aren't seeing the complexity Cyborg.

From everything he's explained already it seems like it will be very complex to master, especially with all of the random elements thrown into the mix, or with added players.

If I understand Chris correctly it's a "Easy to learn, Hard to master" type of game. Don't mistake ease of access with simplicity, Chess is easy to learn.

You'd be surprised how many never learn en passant.

43
Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 16, 2013, 09:12:50 PM »

I have concerns:
1) if you are targeting the boardgame crowd, boardgame companies make their money through somewhat high price points, minimum $30 and upwards of $100 depending on the boardgame or package. Your price point is five dollars?
2) it's still not clear what the enticing mechanic is. I don't see the complexity, although you did mention AI war, so maybe there's more to it.
3) same problem as the other thread. No clue who your target audience is.
4) boardgames are almost completely multiplayer.

44
AI War / Re: What happens if you don't get the (AIP) memo?
« on: April 14, 2013, 01:23:24 PM »
This sounds fun. Also, please look at my resource bar. That's with harvester economic upgrades and all economy stations except for the center planet. I'm serious crying poor when it comes to my economy.


45
Update: 6.018 hotfix to fix a bug preventing sending champions into unexplored nebulae.


lol, I hit this...

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