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Messages - zebramatt

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61
A Valley Without Wind 1 & 2 / Re: Steam Keygen
« on: September 27, 2012, 12:22:12 PM »
My views on piracy aren't the least bit black and white but I have to say on this one issue it's pretty simple: if your possession of a key is preventing the rightful owner from using it, then it's stolen property.

62
You're seriously killing me with this stuff!   :)

63
Off Topic / Re: Which Classic Computer Games should I play?
« on: September 27, 2012, 11:54:08 AM »
Speaking of classic games, I just got Grim Fandango and System Shock 2 up and running fly on my Windows 7 64bit jobby with no problems at all! Man, I love the internet.

64
Off Topic / Re: FTL: A space based roguelike
« on: September 27, 2012, 11:52:56 AM »
The Engi A also has them adjacent; I don't think it's a rare thing, but I've only got 3 layouts.

That's the one I normally use, for precisely that reason!

65
Off Topic / Re: FTL: A space based roguelike
« on: September 27, 2012, 10:45:32 AM »
You can heal bomb your boarders on a drone :) .
Or use a lvl 3 teleporter and bounce them back and forth before they suffocate.

Also, I was sad that I couldn't beam my crew straight to sickbay! Level 4 upgrade for the teleporter, anyone?  :)

66
Off Topic / Re: Shadow Era
« on: September 27, 2012, 10:34:27 AM »
I assumed it was a Shadow Era bot, sent out into the world to promote Shadow Era on forums which had mentioned magic, free to play and CCGs.  ;)

67
Off Topic / Re: FTL: A space based roguelike
« on: September 27, 2012, 10:33:09 AM »
In my most recent game, I got all excited when I saw a firebeam in the shop. Set me back 70 scrap. Next fight I got into I got torn to pieces... I think maybe I should have spent that scrap on more engine upgrades...

68
Off Topic / Re: FTL: A space based roguelike
« on: September 27, 2012, 02:37:48 AM »
When did that EVER happen though? Where is this coming from? They told people for weeks they were taking time off, and they have never been hostile about suggestions. Look at their getatisfaction page for instance.

Maybe you are misreading fanboi rage as dev stupidity?

I'm mostly facetiously misrepresenting their response - I thought that was obvious!

I received several boilerplate responses about them not responding to improvement ideas as they did during beta; having no plans to make updates to the game at this time; and the surprising popularity of the game meaning the two of them don't have time to respond to ideas.

Which is all very reasonable, except that they obviously adopted a policy of using that response in all cases in the Ideas section of the getsatisfaction. Even if the reason a thread had been updated (by me and/or others) was just to say, "This idea you developer chaps have said you'd quite like to see in the game, if you get round to it - I reckon that would be awesome."

I maintained from the outset that my actual, genuine interpretation was that they'd been a little swamped and were dealing with it best they could, and have every intention of further enhancing the game once they've had a chance to take some time out to take stock!

But I can certainly understand how some folks have been led astray by their PR. If your first experience of the company is being 'fobbed off' with a 'stock response' when all you did was agree with something from the beta period, then I'm not surprised that on the internet, where people react all kinds of crazy to all kinds of treatment, it rubbed a few people up the wrong way.

(Although not me, mind you. I'm just trollin'.   :-*)

69
Off Topic / Re: FTL: A space based roguelike
« on: September 26, 2012, 05:31:08 PM »
How dare they been slightly inexperienced at PR, more like  :)

"Hey, this could be a really nice addition to your excellent game some day."
"NO FEATURES! SUCCESS TOO MUCH! BE GONE!"
"Hey, why don't you just tell them we're taking a couple of weeks off, man?"
"Nah, you don't tell people that. You tell 'em that and they'll come after us with pitchforks."
"No way, you lie!"
"Seriously, it happened to this one guy. Totally run out of town."
"For real?"
"Yu-huh."
"Excuse me, good sirs, but had you perchance considered this marvelous new feature for your game?"
"NO NEW FEATURES! YOU GO AWAY!"
"NO NEW FEATURES! YOU GO AWAY!"

70
Off Topic / Re: FTL: A space based roguelike
« on: September 26, 2012, 03:03:51 PM »
What kind of person does that?
Nerd + Time-on-hands + Desire-to-work-on-game-project => Catastrophic-consequences
This. :P

I imagine this has something to do with the FTL developers throwing their toys at anyone who comments on how they're really excited to see one of the additional features they'd planned make it into the game in a future release. "We never expected it to be like this!" They yell as they dash for the hills. Noble fan steps up to the rescue, townspeople rejoice.

71
Off Topic / Re: FTL: A space based roguelike
« on: September 26, 2012, 08:56:24 AM »
You'll almost certainly have encountered the second random event, as it's a favourite of the RNG's, especially in Zoltan space.

It's also quite likely you've encountered the first random event but (a) not in the same run as the second; (b) in the same run but AFTER you'd already encountered the second; (c) not chosen the relevant option in that event; or (d) had the RNG produce a different outcome from selecting the correct option in that event.


72
Off Topic / Re: FTL: A space based roguelike
« on: September 26, 2012, 08:22:48 AM »
There's a series of random events which includes acquiring a new type of alien crew for a while. It's on the way to unlocking a new ship type (I don't recall which) but I've never had the final bit fire yet.

I've left that intentionally vague - let me know if you want any more information!

73
Off Topic / Re: FTL: A space based roguelike
« on: September 26, 2012, 07:39:11 AM »
My most recent(ly deceased) crew:

1 x Rockman
1 x Crystal
1 x Slug
2 x Engi
1 x Human
2 x Zoltan

After that, the game kept randomly chucking Engi and Humans my way, in events and shops, so I never did get any Mantis. I've found the Crystal/Rockman pairing, alongside a Slug and/or sensor upgrade to scout the situation, to be a very effective boarding team. Requires a medbay upgrade to expedite returning to the ship for healing, but it worked amazingly otherwise. (Until they were whisked off by a fleeing vessel, that is.)

But I'm yet to unlock a ship with more than a two person teleporter. I imagine if I did, I'd be endeavouring to get those Mantis in the fray.

74
Off Topic / Re: FTL: A space based roguelike
« on: September 26, 2012, 07:24:10 AM »
I quite like the Slug ability instead of the second sensor bar because it always works (as long as the Slug doesn't die)... but it's a small net financial loss between the two, if you pay money to recruit the Slug. Then again, they're as handy in a fight as a human, so you're probably actually looking at a price of 5 scrap for their telepathy vs. the 40 scrap sensor upgrade. Although the sensor upgrade does give you a little more utility, allowing you to see where there are fires or vacuum and enemy health and such. So... um, much of a muchness!

I'm not a huge fan of the Zoltan because they're so squishy, but their ability makes up for that in a pretty big way. Fragile literal powerhouses that they are.

Engi aren't great in a fight but their ability is truly invaluable, I think, so I like them quite a lot. Rockmen, Crystals and Mantis I love because they're hard as nails, though of the three Mantis are the weakest for me as they have one fixed utility - fighting.

I guess what I'm saying is: humans are crap.  :D

(Either that or the races in this game are remarkably well balanced, each serving a role which makes them more or less attractive depending on individual playstyle and circumstance.)

75
Sounds to me like it might support a controller even better!

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