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Topics - Fleet

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61
AI War Technical Support / An unhandled exception has occured
« on: December 26, 2009, 08:09:47 PM »
This is on a fresh install of XP. The repair function from the setup file did not fix this. While still viewing the AI War splash, I get notification of an unhandled exception. Below is the content of the referenced txt file.

I don't have more time to work on it today (I spent all day debugging this comp), but a quick seach showed me like 12 posts, some with very similar errors. I will check them out, but in the meantime i thought someone could point me to the most relavant thread. I'll be back tomorrow morning to work on this again and work through the ~12threads.
12/26/2009 5:00:52 PM (2.0)

-----------------------------------Application_ThreadException-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object.
   at AIWar.GameMusic.SetFillNotifications(Int32 numberOfSectors) in C:\vcprojs\AIWar\DX\GameMusic.cs:line 151
   at AIWar.GameMusic.Play() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 342
   at AIWar.GameMusic..ctor(String Filename) in C:\vcprojs\AIWar\DX\GameMusic.cs:line 128
   at AIWar.GameForm.GameForm_Load(Object sender, EventArgs e) in C:\vcprojs\AIWar\GameFormParts\Startup.cs:line 177
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

62
AI War Technical Support / Old PC worth building for AI War?
« on: December 26, 2009, 12:07:22 AM »
Hi all. I have some old parts that I'm think about using to play AI War on. Thing is, they would take a while to clean (CPU cooling block/fan, case, etc). I'm hoping I can get some feedback from someone running similar hardware, although I may go ahead and build it anyway.

-Athlon 3200+ (~2GHz), single core
-Asus K8N mobo
-~750MB RAM (PC3200 I think, if that makes sense for RAM a few years old. If not its slower :)
-ATi Radeon 9200 w/ 256MB memory

I would be playing on XP, so from the System Requirements it seems my processor will be the limiting factor. Since it only reccomends a 1.6GHz proc, does this mean if I played a network game and had another host, my comp would have a fighting chance of running the game smoothly? I could deal with not being able to play solo games.

Thanks for your input. If anyone wants, I can post feedback on how it runs if I build it.

63
1. I build several counter sniper turrets, and they seem to do nothing against sniper ammo (although it may have been spider ammo, not 100% sure). The enemy builds a single counter sniper turret, and it acts like a force field against my sniper shots, blocking everything. Perhaps I was being attacked by spider turrets instead, and didn't notice? Why do my counter sniper turrets not seem to have any effect?

2. My eye bots are acting like non-combat vessels when I click drag. I know they provide scout intel, but they seems plenty combat oriented to be included in the normal click drag group, without having to move them separately or add them to a control group with other combat ships like i would with a science vessel. Can I make them be selected like a normal combat ship?

Btw, love this game. Thank you so much for not including restrictive DRM! Makes it so much easier to use, especially since I mess around with my computer hardware a lot. Your stance on DRM really makes a difference here, since I never have to worry about a license key coming into conflict that I already used on an old install.

I do have a question about the demo and license keys. Just got my brother a new computer, with a GT220 graphics card so he can finally play some games. He is interested in this, and will buy it if he likes it, but the limit on the demo kinda makes it hard for us to play a full game multilayer so he can get a feel for it.  Would two games with the same license key work together in a multiplayer game (if I let him use the one I bought)? Do you even condone such things, or would this fall under piracy/stealing? Thanks for you input! (Assuming a staff member patrols the forums, if not the second part of this question is moot)

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