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AI War Technical Support / Re: Player Data Error
« on: September 18, 2011, 10:06:03 PM »
It happens when there are about 1000+ lines being drawn my frame rates drop when I am looking at it.
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9/4/2011 3:29:47 AM (5.015)
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AILoop Error-----------------------------------
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[AIUnit].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 8/6/2011 4:56:54 AM (5.014)
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Server Receiving Data Error-----------------------------------
System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at System.Text.Encoding.GetChars (System.Byte[] bytes, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
at System.Text.Encoding.GetString (System.Byte[] bytes, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
at System.Text.UTF8Encoding.GetString (System.Byte[] bytes, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
at System.Text.Encoding.GetString (System.Byte[] bytes) [0x00000] in <filename unknown>:0
at Compressor.DecompressStringGZip (System.String compressedText, Boolean IsOptional) [0x00000] in <filename unknown>:0
at Game.ServerReceivingData (Int32 ConnectionIndex, Int32 FromPlayerNumber, NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0
9/4/2011 5:01:17 AM (5.015)
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Server Receiving Data Error-----------------------------------
System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in <filename unknown>:0
at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in <filename unknown>:0
at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in <filename unknown>:0
at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0
at Game.ServerReceivingData (Int32 ConnectionIndex, Int32 FromPlayerNumber, NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0