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AI War / Re: First win!
« on: November 07, 2012, 04:30:45 PM »
Good job!!!
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The backgrounds and the planets look amazing.
Thanks.
...but generally, AI War is designed to discourage blobbing (release of guards if big enough presence, AI Eyes etc)Good point, I forgot about that.
Ehm not to be a jerk or anything, but what would this improve over the current model? It also completely invalidates huge-hitters such as the Artillery Golem and Penetrators.You're not being jerky, I'm just throwing the idea out there. Plus maybe this can be used only on a single shiptype or 2.
Yay!
Anyway, not seeing a need to change the sieges. Glad some folks like them