Another way is to have 1500 ships firing at it at once. Takes no more than about 30 seconds that way.
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But it seems, from what I've read and from the few games I've played and completed so far (just 2) that the grand strategy the AI uses is the "Oh there's the target! Time to attack? Full speed ahead! Charge!" technique.
I like AI War because it has collective behaviours that emerge from a mix of tendencies, or properties, or behaviours, of individual ships (again, if I understand correctly).
So you now have 3 general strategies that the AI can fuzzily choose from: grouping, all ships rush the objective, and a combination of the 2.To provide even more variety, the above strategies can be chosen each time an action happens on a planet; e.g., you invade planet Mimpo, the AI decides to use grouping strategy, and you're overwhelemed, forcing a retreat. "OK", you tell yourself, "I'll bring lots of AOE units next time."
Why shouldn't meatsack behavior determine AI tactics? After all, a human created the game (and a very intelligent and creative one at that).
Agreed, attempting to replicate meatsack behaviour should not be the driving force behind any mechanic; however, there is no other way to make the AI exploit the elements of the game that meatsacks do as a matter of course.
I'm starting to wonder if anyone is still interested/reading these, but here goes...