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Messages - Toll

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16
A Valley Without Wind 1 & 2 / Re: Cedar Logs
« on: May 13, 2012, 10:46:31 AM »
Cedar is in ice age, not thawing. Just try some ice age woods, and you should find some before too long.

17
A Valley Without Wind 1 & 2 / Re: Cedar Logs
« on: May 13, 2012, 04:20:29 AM »
Oh, wait, wrong way around. It's not thawing, it's ice age. Sorry. But still, find an ice age wood, and you should be set for cedar logs.

18
A Valley Without Wind 1 & 2 / Re: Cedar Logs
« on: May 13, 2012, 04:15:49 AM »
I think it's ice age thawing, not ice age, that holds cedar. And it should be plentiful enough there so that you can get a few in a windstorm.

19
A Valley Without Wind 1 & 2 / Re: Where's the Valley?
« on: May 12, 2012, 02:06:20 PM »
The win-conditions is what you make of it, the way I see it. You want to defeat the first continent? Well that's your win, then. Want to defeat the first five continents? Then that's another. Want to build every possible building in the settlement? Awesome, do that. Want to explore every region and building 100%? Good luck with that one.

Personally, in my current game (which has admittedly fallen a bit behind as of late), my "win" is to build every single building and reach tier five in all spells possible. Should keep me going for a while...

20
A Valley Without Wind 1 & 2 / Re: Linux dedicated server?
« on: May 12, 2012, 11:27:23 AM »
There we go; I don't use Linux myself, so I'm not sure how helpful it is, but have a look at this thread:

http://www.arcengames.com/forums/index.php/topic,9783

21
A Valley Without Wind 1 & 2 / Re: Linux dedicated server?
« on: May 12, 2012, 11:25:47 AM »
It's not possible to run console-only, but I think some have managed with a WinE-environment. Let's see if I can find that thread...

22
A Valley Without Wind 1 & 2 / Re: Story and Puzzles
« on: May 12, 2012, 07:51:56 AM »
Mystery rooms are actually very common in pyramids; I think there's an 80% chance of them showing up there. So that's where to go if you want them!

23
And if you don't want them at all, just uncheck the "Automatically check for updates on game start". This would stop you from noticing official updates too though (perhaps there needs to be a second "Suppress beta updates on update check" setting?).

24
Just make bats into parasprites and dragons into manticores (although manticores breathing fire? Hmm) etc.

25
Not sure there are any rules against them per se, but that one's the first one I've seen on this forum, at least (well, aside from screenshots, obviously).

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A Valley Without Wind 1 & 2 / Re: Linen?
« on: May 11, 2012, 09:30:09 AM »
Oh, right... Forgot about that aspect of MP. Bah.

28
A Valley Without Wind 1 & 2 / Re: Mystery rooms
« on: May 11, 2012, 09:23:15 AM »
I think it was said the three towers in the lava regions can have them too.

29
A Valley Without Wind 1 & 2 / Re: Linen?
« on: May 11, 2012, 09:22:41 AM »
Perhaps some resources can also double as construction resources? Right now, all buildings require pretty much the same things; switch that up by using copper/iron ore/ingots, linen, quartz etc.

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