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Messages - Dizzard

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331
A Valley Without Wind 1 & 2 / Re: Q & A
« on: October 08, 2011, 11:17:19 AM »
So I found a node underground with a neutral Illari stone, except there was no illari stone.

Is that something to do with the stones all being fallen so there's no such thing as a neutral illari stone?

332
A Valley Without Wind 1 & 2 / Re: feedback: Playing as a Robot
« on: October 08, 2011, 11:10:14 AM »
The size thing is a balance choice I believe. There's supposed to be a minimize spell coming though so you're character will become smaller (and be able to get through the small spaces underground)

333
Are there supposed to be pylon barriers where there weren't ones before in this new update? Before this new update I was able to reach a settlement but since I installed this it's completely surrounded by the barriers. (and before that I had already removed the barriers surrounding that area.

and worse still I don't see any pylons in the nearby area.

334
A Valley Without Wind 1 & 2 / Re: Q & A
« on: October 07, 2011, 05:55:57 PM »
Will there ever be a way to conquer hostile tiles? It seems a bit strange to me that you could be lv 80 and a lv 30 "The Deep" tile will suck you into the middle for taking a second step. The horror won't really be there anymore.

Seems like they'll be more "in the way" rather than a difficult problem.

I can accept the ocean doing it forever (no matter what the level) since it's the ocean but that's all.

335
A Valley Without Wind 1 & 2 / Re: Q & A
« on: October 07, 2011, 05:22:52 PM »
Is there a point where exp gain becomes non existant?

Like I fought a lv 33 dragon boss (I'm lv 43) and got absolutely 0 exp when I defeated it. Sure I wasn't expecting much....but I kinda thought there was going to be something. (like 1 exp)

I'm going to have to check out a boss closer to my level to be sure.

336
A Valley Without Wind 1 & 2 / Re: Rooms with a maneuverability challenge.
« on: October 07, 2011, 02:55:34 PM »
It would be neat if there were puzzle rooms too.

Even something like a door to a dungeon needing you to slot in some kind of key artifact into a hole that you got from another dungeon (which would be spawned in a dungeon in a tile in the surrounding area)

337
Sounds interesting, better go read the notes.

I was lucky with the pylons in that I was trapped right next to one of my settlements so I could destroy them. Would have sucked if I had been elsewhere though.

Yes I did notice my world tended to split off to the right/upwards and mostly ignored going left/downwards.

338
A Valley Without Wind 1 & 2 / Re: Q & A
« on: October 06, 2011, 05:13:14 PM »
Are lv 50 mobs supposed to be attacking one of my settlements when I'm lv 43? I don't fancy my chances...
Is the settlement level 50?  Or did it spawn in a level 50 region?

It spawned in a level 50 region, although the settlement is level 48.

339
A Valley Without Wind 1 & 2 / Re: Q & A
« on: October 06, 2011, 05:10:46 PM »
Are lv 50 mobs supposed to be attacking one of my settlements when I'm lv 43? I don't fancy my chances...

340
Are the pylons supposed to be randomly appearing in tiles you've uncovered? (as in not black)

At the moment my character has no way of getting to a pylon to close them down, although there's a town I can get to but I thought we'd have the choice whether we spent red shards or not....I could totally take the pylon down.....if I could reach it.

Also, are settlements supposed to get blocked by a pylon? One of my settlements was....I guess I should look around for where ever that pylon is....

341
A Valley Without Wind 1 & 2 / Re: Caverns in the shape of things.
« on: October 06, 2011, 12:57:07 PM »
thats totally england!

I'll have to start charging for tickets to sightsee in 'England' when the multiplayer rolls in. I'll be rich!

Except then I'd get sued so...you're all welcome! *opens arms* :P

342
A Valley Without Wind 1 & 2 / Re: Caverns in the shape of things.
« on: October 05, 2011, 02:56:20 PM »
I'd say that it looked more like England and Wales (no Scotland) as a landmass, but either way it's a good resemblance!

I think it's a bit of a weird mix between them all.

343
A Valley Without Wind 1 & 2 / Caverns in the shape of things.
« on: October 05, 2011, 01:46:19 PM »
Have you come across any caverns where the map actually looks like something? Post your pictures here and tell us what they're meant to be. (Keeping in line with the forum rules too)





It's Ireland! Well sorta. :P

I'll keep an eye out for more.

344
A Valley Without Wind 1 & 2 / Re: Q & A
« on: October 05, 2011, 01:09:17 PM »
Are low tier spells eventually supposed to converge into being exactly the same power?

Kind of bummed when I went to make a new energy pulse because I still had level 1 energy pulse. Went to get energy pulse lv 5 and I thought "great!" Then I looked and it was the same power as level 1. D:

What level spells/potions is good for level 32?  (Would a good rule of thumb be any gems you find in areas that are the same level as you?) I just crafted a level 7 ice cross and it costs 8mp so I'm not sure if it's much stronger. I'm feeling that I might need to go hunting for better gems.

345
A Valley Without Wind 1 & 2 / Re: Q & A
« on: October 05, 2011, 01:22:14 AM »
That's a regen effect -- it's an innate property of all the skelebots.  it's just part of the skelebot design.

How come our playable skelebots don't have regen then?

Let me guess their regen units were damaged in the transition?  :P

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