I figure as long as you get a laptop with a reasonable second-line nvidia/ati graphics card, things will go okay. Nvidia if you ever do linux on it.
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@Chris, some first feedbacks:
I think, and don't go off on a limb on this just yet, that two Greek mythological tokens can use a small cool-down or more varied resource requirements after being placed. I'm going through the game on hard-4, which gives me a reliable source of woes from every category.
- The quintessential problem is actually Palladium, which protects all buildings including the resource it needs from destruction. This seems to make Greeks all but invincible except against woes like Edge of Civilisation. You can have Norsemen running over all their towns killing every greek soldier that pop, but go nothing against buildings.
- Compared to that, constant resource tokens are less of an OP issue.
EDIT: Speaking of which, I'd like to invite suggestions on possible un-loseable strategies in the current stage of balancing. This is mantised, so we can think about post-release patching.
EDIT2: On the Greek tokens, I pin this down to the fact that the GReek tokens require only 1 resource. Cornucopia requires only 2 tiles but cannot be reasonably increased to 10 horse+ due to conflict with barracks cavalry, and Palladium requires 5 tiles. In contrast, due to requiring two resources Brokkr requires 5+ tiles, or Norns requires 12+ tiles with accompanying Woe problems (town conversion via presence of Seer).
There are very definitely alot of really wonky balance issues right now, specifically in relation to mythological units and tokens, and god tokens. Norns, Palladium, Cornucopia, and Brokkr are all excellent examples of things that need a heavier cost. Some god tokens also seem like they're really rather off (such as Pan's goat, which can be spammed a bit for crazy resource gain), giving too much easy-to-use helpful effects for nowhere near enough cost. Also, diamonds/jewelery.... Diamonds are appropriately hard to get, but, this doesnt matter when you get like a zillion Jewelery count from like 4 or 5 of them, and when things requiring jewelery then need only like 3 or so.
Now, some initial feedback on this update.
I'm thinking that you're on the right track with the "woes" system here..... these seem to have pretty much done just what I was hoping they'd do, which was to create loopy situations that force the use of things I otherwise would not use, and tactics I wouldnt otherwise think of. I've had to change my building strategy up quite a bit, as well as what I do with things like Smite and the Unit Up thing, and I've had to use numerous mythological effects as well, some of the strong ones even. I've also had to use Heimdall's horn in my current game, which required some preparation and thinking with the situation that was going on, and I only just got it off before the blue guys managed to smash up the front parts of the 2 red front-line cities.
These are definitely not so predictable, too. Currently the blue guys are the ones that have been hit the hardest by the woes, with numerous ones targeting just them; yet because of other situations that occurred.... including my own mistakes.... and also because of Pan's sudden presence, they ended up being much stronger to the point of starting to totally overrun the reds. Totally undid my plans, as I'd been beefing them up before that because I thought the reds were going to get too strong. And this is on the forest map, so there's also random units popping up fairly frequently for both sides.
In other words, it's gotten very interesting very fast. Even the supposedly weaker/easier events are not as simple as they initially seem.
As for the difficulty of these events, I've still managed to pretty much completely protect all cities for the time being; only one building has actually gotten knocked out so far, though a good number of them have taken heavy damage. But things havent gotten messed up enough yet for any of the cities to be in danger of falling.
That's all on Medium 2 by the way. Or was it 3? One of those.
All in all, this is pretty great so far. Cant wait to see how this expands. Though I wont have a chance to mess with it again till Sunday.