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Messages - Terraziel

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16
A Valley Without Wind 1 & 2 / Re: Overlords...... HOW?!?
« on: May 04, 2012, 07:22:31 AM »
I hadnt really levelled up the shields much at all;  the game doesnt make it clear as to just WHAT changes with them when levelled.    So only got a level 2 fire shield (used it to clear a JtP mission though finally, yay!).

It changes the amount of damage they can absorb before failing.

17
A Valley Without Wind 1 & 2 / Re: +100% damage ?
« on: May 02, 2012, 04:39:08 PM »
And if you hit the clockwork probe with blue-element stuff it slows down, and if you stack enough of that to slow it to zero it drops like a stone :)

I'm so glad you said that. Somehow I hadn't made the link to water spells (despite using tidal pulse a fair amount), so I wasn't sure if i was imagining that happening because I couldn't repeat it.

18
A Valley Without Wind 1 & 2 / Re: Massive continent
« on: May 02, 2012, 07:46:24 AM »
Doesn't every new continent now get progressively larger, with more lieutenants? If not, they should.

Great idea this would really make the later continents tougher.

Would it? it would make them take longer, but it wouldn't make it any harder.

and to the general point of large continents, I barely visit 1/3 of the individual regions in a normal continent, making them larger just means there will be more places that I ignore. Rather the extra size won't add anything, except perhaps forcing you to do a couple of extra wind shelter missions.

19
just checking, you have unlocked the resources right?

20
The problem I see is that system would become mostly useless to the player if they were using Projectile Speed enchants, some of the spells move so fast that they are hard to see let alone shoot with another spell.

21
Personally, I suggest using a High Health Character with a good Projectile speed enchant and simply spamming teleport if anything blocks your path.

22
AVWW Mods & Maps / Re: Using Modifier Keys for Skills
« on: April 30, 2012, 10:23:19 AM »
Fair warning, this isn't actually supported.
Yea, Alt is a dangerous modifier key to use because it will get "stuck" on if you alt tab.  You can generally clear it by pressing Alt again afterwards but in the meantime you may have done several miscasts.


To back this up from personal experience, always pause before alt-tabbing, I managed to break the settlement in one of my worlds by alt-tabbing out for a while, when I got back I had cast Ball of Light sufficiently many times that I barely got 1 frame per second, and had no recourse but to regenerate the settlement.

23
A Valley Without Wind 1 & 2 / Re: JtP: I must be missing something.
« on: April 30, 2012, 08:57:32 AM »
Second:  I'm stuck with a controller for this game.  I *cannot* use a mouse/keyboard combo (physical problem.  No way to fix.).  The controller is a hideous nightmare device that I am reeeaaaalllllll close to dropping it out in the middle of the street and then running over it with the car.   It's THAT bad.   Right stick aim?   Hahahaha NO.   Just aiming in a straight line is impossible with the ridiculous thing;  the analog sticks are the worst I've ever seen, and are completely useless.   So I HAVE to use targeting to fire, or only fire straight left or right.   This of course means..... usually have to use targeting.     But...... yeah.   I can sorta only target foes I can see, which brings me to:

Surely these complaints apply to using the gamepad controls in the entire game? I mean they seemed pretty awful when I plugged a 360 controller in to see if they worked at all. I sort of put that down to not configuring it properly, but if they are that bad complain till they get fixed then take another shot at the rest of the game.

24
A Valley Without Wind 1 & 2 / Re: Poll: LEAST favorite mission type
« on: April 30, 2012, 08:47:19 AM »
I make sure to have a "killing spell" and a "testing spell" that does less damage.   Stealth enchantments help out a lot as well.

I don't play them, but my initial reaction was that Fire Flare would make a good "testing spell" as it does entirely minimal damage, and having had a quick test it reflects about 0.8 damage.

25
A Valley Without Wind 1 & 2 / Re: Enemy Drops
« on: April 30, 2012, 08:19:15 AM »
2.) Also keep in mind that killing enemies is no longer a determent either. Enemy unlocks where enemies get harder after you kill so many are gone. Now the game randomly adds new and harder enemies as you progress in the game, it's not based on how many you kill.

That only applies to the elite enemies, new enemies and variants are still unlocked through killing enemies.

26
Just wanted to bump this up because even though you can now magnify the dungeon schematic, the links between rooms don't get any bigger. No matter whether it's at 100 or 400, the lines that show exits between rooms are still 2 pixels by 6ish pixels, and that is way tiny.

Do you really need those larger?  You can easily tell the relationships between rooms just based on their position alone; if there were no little lines at all, it wouldn't make any difference to the ability to read the map if you know their patterns.  I could make the lines bigger if it feels like a need, but I didn't think it seemed like one.

I didn't even know the lines existed let alone endeavoured to use them as a way of judging room connections. I'd say remove them completely so that people don't try and look at them, but how many people even know they are there?

27
A Valley Without Wind 1 & 2 / Re: Poll: LEAST favorite mission type
« on: April 29, 2012, 03:28:38 PM »
I'd say supply depot, but I like the concept too much! the execution is lacking. My least favorite is lava escape, because it's way too hard on the higher platforming difficulties, (i play on the highest).

Just a note, I think I'd need lightning rocket + greater teleport to even stand a chance, with the speed that lava rises at! Seriously, you have about 2 seconds from mission start to get moving before you are overtaken by lava, and you have to move at a rate faster than constant jumping to survive. lolwat

I play on the highest difficulty as well, my trick is to not bother with the heatsuit, just use teleport and jump enchants and run like hell, if you think you are going to lose quickly equip the heatsuit.

28
Having had a quick experiment with photoshop, I think the blur is probably unnecessary, dropping the, in photoshop terms, hue/saturation and vibrance by 20, on backgrounds, buildings and objects does enough for me.

I'd up some screenshot comparisons but my internet is limited at the moment.

29
A Valley Without Wind 1 & 2 / Re: Poll: MOST favorite mission type
« on: April 29, 2012, 08:51:26 AM »
I voted for Stealth Assassination missions, but specifically it would be Stealth Assassination Missions on The Chosen One on a high Continent Tier in The Deep.

For those who will never get such an experience that means Black enemies on a black background where most attacks instakill you (a fire bat does 1,500 damage a hit). Which basically turns these back into the Journey To Perfection missions from beta

That sounds terrible... how is that a good thing?

I like high risk situations.

30
A Valley Without Wind 1 & 2 / Re: Poll: MOST favorite mission type
« on: April 29, 2012, 08:47:02 AM »
I voted for Stealth Assassination missions, but specifically it would be Stealth Assassination Missions on The Chosen One on a high Continent Tier in The Deep.

For those who will never get such an experience that means Black enemies on a black background where most attacks instakill you (a fire bat does 1,500 damage a hit). Which basically turns these back into the Journey To Perfection missions from beta

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