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Skyward Collapse / Re: Skyward Collapse 1.010 "Self Immolation" Released!
« on: June 14, 2013, 05:07:49 PM »
Most of this stuff looks great.
Having taken a quick peek though, I'm really sorry to be negative here, but though the icons are clearer, they also clash with the style of the game. It's a really strong clash, in fact, one that's jarring and makes the game look much more amateurish. The art in the game is beautiful IMO, with the buildings resembling the detailed sprites from the Settlers series and the units having a classical look of their own. The cartoon style is very different and obtrusive. I would recommend that you have your artist go over the cartoons and remake them in her style to be consistent with the rest of the game.
Having taken a quick peek though, I'm really sorry to be negative here, but though the icons are clearer, they also clash with the style of the game. It's a really strong clash, in fact, one that's jarring and makes the game look much more amateurish. The art in the game is beautiful IMO, with the buildings resembling the detailed sprites from the Settlers series and the units having a classical look of their own. The cartoon style is very different and obtrusive. I would recommend that you have your artist go over the cartoons and remake them in her style to be consistent with the rest of the game.

What I would love is for gods to wander the continent creating chaos. I believe this was mentioned in another thread. The twist is that they're the factions' gods, and they respond to what happened previously in the game. So if one side suffered much more than the other, a god of vengeance spawns and does some damage before he goes away. If a faction was bored, a god of war spawns and blows stuff up. It's a feedback system done in a natural way. If you cheesed your way through the first 2 ages, now you'll have 6 or so upset gods to deal with, whereas if you caused adequate chaos, you'd only have 2 gods to deal with.