I don't play multiplayer, but it sounds to me like the old system is preferable since it encourages synergy between the players. If you want to promote players playing in the same chunk, there should be a bonus for that.
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After playing again after not having played for a while, I'm of the opinion that the graphics need tweaking rather than a reboot. I also think it's unlikely that the Kickstarter idea will work (sorry -- don't want to discourage you).
Get an artist to render all the assets for midday, night, sunset, and sunrise. Limit the possible combinations of conflicting assets. Replace the bad indoor textures with good ones. Reduce the memory footprint of animations with the technique I outlined + make sure you're using compressed/16 bit textures and add some more animations. Other than these (relatively minor) things, the graphics are fine, and sometimes even beautiful.
As someone who does this I can assure you that at 128x128 resolution something rendered out without extensive post editing (ie, line tracing) would look incredibly bad, blurry, undefined. No strong contrasts or clear details. You can never beat drawn art in low resolutions
I've been pushing for different victory conditions for a while.
My favorite is reputation gain. You'd only get the best quests (and reputation reward) from allying with a race and they'll demand that you declare war against their enemies to give you their best quests. This is really important to get you caring about what the quest system generates IMO. Betray that closely allied race and you lose reputation, which takes you further away from victory.
I don't have a vested interest anymore, but I would think that this would be called vendor lock-in. You would never be free to backstab or switch alliances without penalty. Also, grinding reputation has never been fun. Ever. Having multiple win conditions is a good thing, but I think it would be better if that condition was something the player set (or had a hand in setting). The way that Crusader Kings 2 does it is very satisfying in the sense that as a player you decide what you want to do. Your choice in starting country and year plays a big part, but as a player that makes you think, "I wonder how far I can take this?" The computer keeps score.
Right now, I don't think drox is well-defined as to what the game is supposed to be. Is it or is it not a 4x? Is it or is it not a Diablo themed adventure in space? Is it or is it not a mercenary sandbox? I don't know. Narrowing the win conditions would make that more clear, but it would also shut a lot of doors.
Part of the problem with sniping is that it's not clear what resolution the game's supposed to be played at, and therefore what the range of projectiles is. Ideally, 90% of enemies would only be able to fire at you when they appear on your screen, and you'd only be able to fire back when they're on-screen. Variable resolutions without scaling really complicate this, though.
Homing projectiles also encourage sniping and should be toned down significantly. If an enemy fires homing projectiles at you, the only chance of dodging is if he fires them when he's really far away and you have time to shoot down/dodge the homing projectiles. BTW I really don't like homing projectiles.
Aye, I'm not too fond of the things either.
Though, I find that how dodgeable they are varies pretty wildly.
The crashed speeders for example: even on TCO difficulty, I dont have too much trouble getting up close and pelting the thing with attacks. It fires alot of those things, but their movement makes it easy for me to leap between them and dodge them in general.
Wheras the Green Fairies.... my central tactic against them is to absorb the smaller fairies with my shield (which often takes less than a second), and then pelt the larger fairy with some heavy melee attack. If I DONT have the shield to absorb them, I end up running around like a moron, firing wildly at the main ones, and it's a pain in the rear. The fire seekers used by dragons, too slow to be much threat, so I dont worry about them (kinda a boring fight though, that one).
In addition, I'd argue that exploration has the same problem when you're trying for a particular thing; if you want arcane ingredients, you are pretty much going to have to run through stash room after stash room until you have what you want.
Huh. For me, missions remain entertaining since they change up the gameplay; I like the variety they provide. Conversely, I can't really see how they hurt your enjoyment of the game, since they're pretty easy to ignore to go do other things when you want to go do other things.
A thought has come to me, actually; I'd argue that part of the reason I prefer large numbers of missions is that the missions hang around for so very, very long, meaning that if there isn't plenty I'll run out too early and have to wait around for more. Tying into making meaningful decisions as well, what if missions had much shorter timers (say, about 15 minutes), but also all missions disappeared once a mission was complete and new ones were placed? (The exception to this would be power-granted missions, since it's unfair to not let you get a chance to do the missions you've effectively "paid" for.) I'd combine this with the game trying not to have a mission appear in the same region twice in a row so expanding still gives you a decent chance of seeing different region missions when the RNG is feeling unfriendly. The end result would be that fewer missions wouldn't make those who want to do missions feel they're stuck with 7 or so they don't want to do, and would mean that when the RNG drops a glut of a particular mission you can't go round doing them all. It'd also mean you'd need to pick and choose your mission rewards, rather than being able to go round hoovering up everything, since the next mission batch wouldn't necessarily give you the same things (espescially with procedural spells.)
I do, however, like the idea of giving each spell a specific set of regions it appears on. (It's a limit of the power of a mission to grant rewards that keeps player control, since I'll know that if I want a particular spell I want to look for missions in particular regions (and remove the storms from that region.)