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Messages - EtherealOne

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16
A Valley Without Wind 1 & 2 / Re: Reaching Ocean Shallows
« on: May 05, 2012, 08:48:27 AM »
I have just had this problem,

It took 6 buoys to get to the only shallow on the map. There isn't really much you can do about it i'm afraid. Luckily once you have unlocked coral there isn't really much reason to visit it again from what I can tell.

17
The new shards thing is great, however, the supply depot missions I now seem to be finding pretty much impossible since I cannot defend all four of the stashes by myself.

18
I haven't played Terraria but i'm assuming this is the same way as Diablo works?

At the moment, I seem to be getting along fine with the current buttons.
I have Q,E,R,F,1,2,3 and the mouse buttons bound and I never seem to encounter problems

19
A Valley Without Wind 1 & 2 / Re: Enemy Drops
« on: April 29, 2012, 06:56:13 AM »
Personally I quite like it the way it works at the moment, it means that if i'm on full health I can sprint past monsters and not feel like I have missed anything.

20
AI War / Re: Activating Golems Cost
« on: April 23, 2012, 02:15:21 AM »
Ahh okay thanks for your responses, that makes a lot more sense.

21
AI War / Activating Golems Cost
« on: April 22, 2012, 11:58:57 AM »
I have a question regarding the cost of activating Golems (specifically on Broken Golems - Medium)

To me the listed m/c cost of building the golems seem impossibly high for how long it actually takes to construct them.

I mean, assuming I poured 2000 m&c/s into building it, the construction would still take ~3 hours which just doesn't happen in actual games.

Is there a different way that these are activated or am I grossly underestimating the resource capacity of my own economy.

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