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Messages - triggerman602

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31
AI War / Re: Prerelease 3.175 (Bugfixes, Neinzul Regeneration Chambers)
« on: August 06, 2010, 08:40:20 PM »
Neinzul Regeneration Chambers dont seem to be working. Ships enter but dont come out and hitting the unload button just kills everything inside. They are a death trap.

32
Tidalis / Re: 500 Blocks in One Chain - How?
« on: August 05, 2010, 01:31:06 AM »
Well iv found a viable method. Its painstakingly difficult but has gotten me to 350 on one occasion. I know it will eventually work out if i keep at it.

33
Very good puzzle. It took me about 4 tries to solve it.

34
Tidalis / Re: Registering license keys with Steam: not quite yet.
« on: August 03, 2010, 11:56:59 AM »
You can also take the entire Tidalis Director and put it into the common folder in steam (Steam\steamapps\common) and then install Tidalis through Steam. Installation will take only a few seconds because Steam will recognize most of the files and only insert its own files that it associates. I believe Steam will revert Tidalis to 1.000 though when doing this.

35
I think i made this puzzle before the implamentation of wall blocks.

36
Tidalis / Re: Registering license keys with Steam: not quite yet.
« on: August 03, 2010, 11:28:18 AM »
Put mine in. Works just fine.

37
Tidalis / Re: 500 Blocks in One Chain - How?
« on: August 03, 2010, 10:57:22 AM »
Is there any way to remove the randomness of block directions when they spawn and take out the two way blocks?

38
Tidalis Technical Support / Re: (steam version) shift tab
« on: July 18, 2010, 11:22:20 AM »
Normally holding shift makes it so you can rotate blocks with left click. (probably for those 1 button mac mouses amirite?) Steam overlay is making it stick in this mode. Simply hitting shift again will set it back to normal.

39
AI War / Re: Why are Anti-Starship Arachnid fab's so common?
« on: July 17, 2010, 02:14:53 PM »
Also why are fabs frequently clumped together on a few planets and not spread out? I see it quite often where there can be 3 or 4 fabs on one planet.

40
AI War / Re: Next official release?
« on: July 16, 2010, 09:55:51 PM »
I was thinking the official version should just be 4.0 ;) we can live

I gonna guess that 4.0 will most likely be after it is ported to unity with the expansion. Doubt we will see it for awhile.

41
AI War / Re: Gaming StackExchange
« on: July 12, 2010, 08:31:48 PM »
I, too, am repulsed by the fact that the link provided is of no use without logging in. Please elaborate what this is.

42
Tidalis / Pronunciation?
« on: July 06, 2010, 12:08:11 AM »
Is Tidalis pronouced Ti-dalis (sounds like Dallas, Texus) or Tid-a-lis (sounds like titillating)? ???

43
AI War Strategy Discussion / Re: Warp jammers ?
« on: July 03, 2010, 12:41:12 AM »
Warp jamming a choke point would and having no other planets exposed would prevent the AI from raiding in the traditional sence. Raids will still occur but they will spawn on an AI planet and attack CPA style.

44
AI War Strategy Discussion / Re: Dealing with waves of core bombers
« on: June 20, 2010, 11:51:20 AM »
If you have the resourses, a huge battery of spider turrets would stop them from going anywhere.

45
AI War / Re: Referral poll
« on: June 19, 2010, 11:40:59 AM »
I saw it on Impulse within a day or so of its debut there.  Didn't actually get the game until a family member bought it and the expansion for me for Christmas, as I didn't really have enough time to get much past the intermediate tutorial ;)  But had lots of fun on the forum and was really amazed to find a game developer doing so many things right that few if any others do well at all.

How did you get hired?

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