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Messages - triggerman602

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61
Tidalis / Re: Beta 0.409 Released!
« on: May 13, 2010, 04:13:07 PM »
Just updated.

The quick and custom game menus are ridden with missing localization errors for me. :(

62
Quote
Perhaps everzeez is new to these forums.

I think he is new to forums in general.

63
Off Topic / Re: Humble Indie Bundle!!!
« on: May 10, 2010, 03:17:13 AM »
To be honest i only payed a dollar because that's all i had left on my paypal.

64
Off Topic / Humble Indie Bundle!!!
« on: May 09, 2010, 04:07:57 PM »
http://www.wolfire.com/humble

Basically it's 6 indie games:
1. World of Goo
2. Gish
3. Aquaria
4. Lugaru
5. Penumbra: Overture
6. Samorost 2

You set whatever price you want, and you can split the money however you want between developers, EFF charity, and Child's Play charity. This is on for 2 more days so pick this up before time runs out.

65
AI War / Re: I imagine the secret ship
« on: May 09, 2010, 03:38:19 AM »
Quote
quadrangle

If im not mistaken, its called a square. ;)

66
AI War / Re: allow cheat codes?
« on: May 07, 2010, 02:38:28 AM »
I always seems to get this issue. There are always left over ships sitting on the threat counter that never attack. They just sit there, somewhere.

Something is needed to convince these ships that there is nothing to be afraid of on the other side of that wormhole they are all cowering at.

67
2) Its normal for pairs of warp gates to be on core planets. At least in my game there are always 2 on core planets.

68
Tidalis / Re: Custom AI War theme
« on: May 07, 2010, 02:28:09 AM »
Seems the latest update messed up my theme a little with random weather directions. The fleet ships will fly backwards sometimes.

Is custom weather support on the list of things to go into the game in the future?

69
AI War / Re: When you know the AI is just Sqrewing with you.
« on: May 07, 2010, 12:36:51 AM »
I don't think leet speak is a secondary language on this particular forum. ;)

70
Tidalis / Re: Can you solve this?
« on: May 06, 2010, 11:29:09 PM »
Took me awhile because for some reason when i initially tried, the teal stream failed to hit the falling block. I abandoned that idea, as it seamed too obvious and tried a bunch of other ways. Eventually i tried again at the first way i saw and it worked the that time around.

Good puzzle but im just curious where this trickery is in the puzzle. It seemed pretty straight forward to me.

Here is my solution, starting on the highlighted block. Im assuming its the intended solution.

71
AI War / Re: Prerelease 3.117 (Release Candidate 4, Bugfixes)
« on: May 06, 2010, 06:26:00 PM »
Is the version number in the top left hand corner 3.120?

72
AI War / Re: Prerelease 3.117 (Release Candidate 4, Bugfixes)
« on: May 06, 2010, 03:23:40 PM »
and engineer regen.

73
AI War / Re: Prerelease 3.117 (Release Candidate 4, Bugfixes)
« on: May 06, 2010, 03:09:54 PM »
Are there any changes between 3.117 and 3.120? I don't see a new thread for that version, just the news post.

EDIT: wait nevermind i found it hiding in the news section. Still are there any changes between 3.117 and 3.120?

74
AI War / Re: Prerelease 3.117 (Release Candidate 4, Bugfixes)
« on: May 05, 2010, 11:59:35 PM »
Does this mean that Ion cannons should fire at MarkIII BPfighters since ion cannons dont insta-kill MarkIII ships but do normal damage instead?

75
AI War / Re: Prerelease 3.117 (Release Candidate 4, Bugfixes)
« on: May 05, 2010, 11:25:37 PM »
Non- critical but confusing

My ion cannon is still not attacking the AI bulletproof fighters.

Please see bug report:  http://arcengames.com/forums/index.php/topic,5088.0.html

TY

Aren't bulletproof fighters immune to Ion Cannons now?

Also congratulating the Arcen Team on a job well done again. The game becomes more and more enjoyable to play (if that's even possible) than before!

At the moment they are, when they shouldn't be.

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