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AI War / Re: The future of Champions
« on: May 23, 2013, 10:38:46 PM »
What I would really like to see, is Champions control and design a lot more streamlining and made quicker. I spend a lot of time just refiting the whole thing, and unlike Fallen Spire, I can't just make one or two load outs, save them and be done. I have to do them every game.
I rather like the whole one hull, unlock tree idea, if you could then move into more automatic refit. Champions are rather micro heavy, and get even more so when you get into the Nebulas themselves. Some micro is good, but I think they are bit on the very micro heavy.
One good example would be if you have two Champions. You should be able to just set one up and clone it trivially to the other at the very least. Yet you have to do them both individully. There is no linking of designs or patterns. No stick the highest rank module of this kind in this slot sort of thing.
I rather like the whole one hull, unlock tree idea, if you could then move into more automatic refit. Champions are rather micro heavy, and get even more so when you get into the Nebulas themselves. Some micro is good, but I think they are bit on the very micro heavy.
One good example would be if you have two Champions. You should be able to just set one up and clone it trivially to the other at the very least. Yet you have to do them both individully. There is no linking of designs or patterns. No stick the highest rank module of this kind in this slot sort of thing.


Variants of the champ/mod-fort modules would be pretty easy to port over to spire capital-ship/city usage. It'd still take time, but if there was enough interest I could do it.