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Messages - Dr Zoidzerg

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AI War / Re: Dump of galaxy wormholes?
« on: Yesterday at 07:35:38 PM »
Ah, it's right there in the save game. I had looked at this a while ago but didn't think to turn off the compression (duh).

I can get what I need from there, thanks everyone!

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AI War / Re: Dump of galaxy wormholes?
« on: Yesterday at 05:20:57 PM »
Keith, thanks for considering this. My motivation is to untangle the galaxy map better with the help of some graph layout algorithm, because I do a pretty terrible job by hand. (:

For my purposes the format doesn't need to be very pretty; I am happy to dig it out of a debugging logfile or similar.

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AI War / Dump of galaxy wormholes?
« on: Yesterday at 04:03:31 AM »
Is there any way to get a dump of the galaxy's wormholes, from a saved or currently running game?

All I want is a list of pairs, e.g.

Murdoch - Planet 2
Planet 2 - Planet 3
Planet 2 - Planet 4
(etc.)

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AI War Strategy Discussion / Re: AI Home with Wrath Lance and Grav Reactor
« on: December 05, 2012, 03:01:54 AM »
Thanks Lancefighter for your advice -- I managed to take out the wrath lance! As you suggested, I used low mark fighters and microfighters to distract the gravity drones and bombers to attack the guard post. I put the bombers in a cloaked transport to get them in range, then sent in the decoy ships. When the lance's beam fires up, it kills the transport and the bombers all come out at once and do some damage. It took a few rounds of this to kill it.

To answer your questions: I had lots of unused knowledge because I live in fear of hitting a roadblock (like this one) and having no knowledge left to get around it. Here at least I have some flexibility of unlocking whatever I need. (Of course if I actually do have a problem I could always take another planet or knowledge-raid -- I guess I am a bit conservative.) There were two advanced factories, but the one I had captured got blown up while I wasn't looking.

Thanks again.

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AI War Strategy Discussion / AI Home with Wrath Lance and Grav Reactor
« on: December 05, 2012, 12:25:14 AM »
I'd like some advice about a tough homeworld on difficulty 7.6. It has a Wrath Lance guard post and a Grav Reactor post. It seems like whenever I enter the planet, I only have a few seconds before the lance zaps all of my fleet. I've tried sending some cloaked bombers, which can get close to the lance post without triggering the laser beams, but when they uncloak they only get one shot off before the gravity drones swoop in to destroy them. I also tried sending my entire fleet, but only got the lance post down to about 60% health.

Unfortunately in this game there are no super weapons -- no golems or spirecraft. I do have about 30k spare knowledge.

Any ideas? Thanks in advance!

(The save is attached in case anyone is interested -- the homeworld is "Dinbing", on the right edge of the galaxy.)

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A Valley Without Wind 1 & 2 / Re: Upgrading spells to Tier 2
« on: January 29, 2012, 03:39:37 AM »
Thanks for the reply. I should have mentioned before that I have already done the tasks to unlock clay and charred amber, but still no vases appear.

I just noticed something else strange: I've unlocked iron ore and copper ore, and the reference information says that these will appear when the enemies are tier 3. However, I just found some iron and copper ores, and the enemies are only tier 2!

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A Valley Without Wind 1 & 2 / Upgrading spells to Tier 2
« on: January 29, 2012, 01:02:56 AM »
Hi all,

I'm a new AVWW player, having a good time so far! I am struggling to upgrade my spells to tier 2. The reference says that vases should be in hallways and I've looked in many of them, but all I can find is clocks, tables and so on. Is there a particular kind of building, or time period, I should be looking in?

Also, I'm looking for charred amber, which is a mission reward. Can you tell before doing a mission what the reward will be, or must you just do the mission and hope for the desired reward?

Thanks!

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