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AI War / Re: So, turret balance
« on: April 24, 2013, 05:19:24 PM »
I use a lot of turrets specifically for "anti-hull" purposes.
Snipers are THE turret for dealing with polcrystal hulls. Getting rid of Spider Sniper turrets would be a serious buff to the mad bomber AI.
I would really like turrets balanced against Super Terminal forces. How this is to be determined could use discussion, but right now, if you are able to set up a whipping boy, unlock 50K knowledge worth of turrets/forts, you can run a Super Terminal for a very long time.
I should find some screenshots. I'll continue this later.
Snipers are THE turret for dealing with polcrystal hulls. Getting rid of Spider Sniper turrets would be a serious buff to the mad bomber AI.
I would really like turrets balanced against Super Terminal forces. How this is to be determined could use discussion, but right now, if you are able to set up a whipping boy, unlock 50K knowledge worth of turrets/forts, you can run a Super Terminal for a very long time.
I should find some screenshots. I'll continue this later.

