Sent my receipt in, waiting for a response.
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Beyond that, the nebula rewards (m+c/e and ships) just need a nerf. The ship stats will probably stay the same because I don't want to change the intra-nebula balance, but they'll probably be made to cost more and have a lower cap for the humans. We'll see.
Yea, the special forces is a bit too easily baitible right now. They need some way to detect obvious "beachead baits" where you are clearly not trying to take the planet but bait and take out special forces (some sort of firepower consideration would help with that, though it wouldn't be enough to spot all obvious cases).
I also think special forces needs to group move, or at least some of the special forces should, so they don't stream in uselessly. (Having only some of the special forces group move would allow some of the faster ships to remain "fast response" units, and prevent special forces from becoming a non-issue if the AI unlocked a very slow bonus ship type)
Also, to make the AI a bit more proactive, I suggested that AIs would be willing to go in if they think they have at least a good shot of massive damage, instead of always having to wait until they think they can "win", which would be especially nifty now that the AI is valuing turrets properly.