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A Valley Without Wind 1 & 2 / Enchant Container Charges (and the inventory storage)
« on: April 22, 2012, 10:36:35 AM »
After having played a bit on Toll's server again, there were two feelings (for me) that cropped up about ECC's.
They feel exploitable on worlds where a lot of ECC's were already collected.
Just making a new character and picking up a single container fills your entire inventory (and on Tolls you can just clean out the inventory several times and do it all over again)
They were annoying me to the point of fearing running into another container.
I like to keep a clean inventory, if i dont need it it's out. (okay, it's not as clean as i might want it to be, but i'm trying)
Running into a single container and having it instantly fill my entire inventory? stuff of nightmares.
Personally, i'd love an option to not have containers turn into enchants 'unless your inventory is full' just so that i would be able to pick up containers to up the charge count for others without turning my own inventory into a mess, since i'm sort of doing my best to avoid touching them right now.
(is there a way to see how many full charges you have left to go? i'm kind of missing the 100%+ number right now, even if its just to tell me that i dont have a giant backlog waiting anymore).
Anyway i was wondering how others feel about the way ECC's work right now, am i alone on wanting my enchant inventory to not look like a big wall every time i open it?
Also, i was wondering how this works in combination with the rare enchant giving containers from the lieutenants / overlord, how does it queue picking up those if your inventory is full, and what does it do if you pick those up with a significant backlog (will it give you lots of rare enchants?)
They feel exploitable on worlds where a lot of ECC's were already collected.
Just making a new character and picking up a single container fills your entire inventory (and on Tolls you can just clean out the inventory several times and do it all over again)
They were annoying me to the point of fearing running into another container.
I like to keep a clean inventory, if i dont need it it's out. (okay, it's not as clean as i might want it to be, but i'm trying)
Running into a single container and having it instantly fill my entire inventory? stuff of nightmares.
Personally, i'd love an option to not have containers turn into enchants 'unless your inventory is full' just so that i would be able to pick up containers to up the charge count for others without turning my own inventory into a mess, since i'm sort of doing my best to avoid touching them right now.
(is there a way to see how many full charges you have left to go? i'm kind of missing the 100%+ number right now, even if its just to tell me that i dont have a giant backlog waiting anymore).
Anyway i was wondering how others feel about the way ECC's work right now, am i alone on wanting my enchant inventory to not look like a big wall every time i open it?
Also, i was wondering how this works in combination with the rare enchant giving containers from the lieutenants / overlord, how does it queue picking up those if your inventory is full, and what does it do if you pick those up with a significant backlog (will it give you lots of rare enchants?)

No, that is the real deal.
