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AI War / Re: Proposed update for the Orbital Mass Driver
« on: November 26, 2012, 12:23:47 PM »And if one of that planet's "focus" ships was an anti-bomber ship? And its second "focus" was an anti-"anti-bomber" ship?
Nukes.
*Sagenod*
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And if one of that planet's "focus" ships was an anti-bomber ship? And its second "focus" was an anti-"anti-bomber" ship?
OMD under glass on a world with an Eye, a common enough scenario. How do you propose taking it out otherwise?
Raiding should be valid to take down the big bads on a planet, because if you take that away, then you may as well just load all your bombers on a transport and go hog wild and just rebuild them after the fact.
I fail to see the problem. It forces one to use a different strategy to deal with the OMD. How is that a bad thing? The Raid SSs aren't supposed to be your swiss army knife for everythingI didn't say that's a problem.
Raid SSs having 0,2 multiplier vs OMDs AND OMDs nearly 1 shotting Raid SSs IS problem
However, even with group move, there is a tiny delay between wormholes where colony ships are not cloaked.
Oh crap
You want me to do 10/10 double scorched earth, or would one be sufficient?
How much cheese am I allowed to use?
What happens when a Mk3 is blown up?It's rebuilt. Rebuilding has priority over upgrading.

Why is it necessary to have the border world if I'm playing in a snake (or X, or other easily chokepointed map type)? If I'm going to make a fortress world, the command station type that I use doesn't really matter, because:
1. It's going to be on the wormhole leading further into my space, or otherwise far from the wormhole(s) enemies will enter the system through.
2. It's going to be buried under as many forcefields as I can throw on it while still blocking the wormhole(s) leading into my space to a reasonable extent and leaving a few to cover the home command station.
3. I'm going to have at least half, and probably more, of my turrets (and any other defensive structures I have) on that planet.
4. It will have a major minefield around any entry wormholes, and some strategically placed tractor beams and gravity turrets to hold enemies where I want them to be.
I'm also not convinced that the economy needs to be significantly readjusted. I can have a ridiculously strong economy if I spend ridiculous amounts of knowledge to get there, and that's fine. I can also have a very strong military for about the same amount of knowledge, and play with a weaker economy. Neither way is particularly better than the other. From what other people have said, the expected number of planets that would be taken is somewhere around ten or fifteen
On a side note, Keith stated (awhile back, I'd have to find the thread) that the reason harvesters were uncapped and at the time remaining so was because of auto-rebuild maintenance. Having to discreetly choose harvester rebuilds was tedious and aggravating, and the idea was pushed aside.Harvesters could be auto upgraded to the highest possible mark like now. If MarkIIIs are capped then MarkIIs would be built. No manual stuff needed.