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A Valley Without Wind 1 & 2 / Q: How many times do I die while doing research for a bug?
« on: May 04, 2012, 01:18:41 PM »
A: Lots of times. 
Phooey.

Phooey.
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All the skelebots are named "EXTERMINATE ALL HUMANS" and I saw another human with the name "I HAVE A VERY VERY VERY VERY VERY LONG NAME". Got a nice laugh.
I am one of those people who feel that the exploration aspect of the game really falls short. A big part of the problem, for me, is that the exploration isn't really related, at all, to the map. I understand that it's sort of the idea of the game, what with the splintered reality. But it turns out I seriously dislike the fact, that the contents of the square right next to my settlement on the world map is determined by the progress I've made in the game, and not by any intrinsic properties of the location in the world.
Let me try to explain a bit further. The world is vast and the different overworld dungeon types are very similar. The things that differentiate most locations from one another is the monsters and the some of the loot (resources). Because both the monsters and the resources are unlocked, and based on your progress, the world became, to me, this really intangible, samey place. I had no attachment or interest in any of the locations I visited after encountering the type once. I suppose I wish I had more of a sense of position, and some feelings towards any of the particular locations. Exploration, to me, is not only becoming familiar with the world but sort of making the world my own with memories and stories. I haven't felt any of that with AVWW. The exploration feels not a function of location but of progress.
Also, random rambling: I really feel the missions being tied to the continent level is a bad idea. You want to do missions, but you don't want to, because it will make the game more difficult. But you need to, in order to get anywhere. So I found that I spent of lot of time hunting for secret missions etc before allowing the continent to progress to the next tier. I get it, I'm playing it wrong. And I tried to stop myself. But apparently I can't. Tell me that by doing this you will make the game more difficult, and I will avoid it for as long as I can. Perhaps because I'm not very good at it in the first place.
And I kind of feel like the grind lottery of enchantments is the only truly meaningful upgrade path. I dislike it when games are not bringing out tougher opponents but they are countering the players achievements by making old monsters tougher. Perhaps the end result is the same, but psychologically I feel I should be able to come back later and overcome those early monsters with ease. And it makes me feel cheated.
like separating out a clumped group of critters on an anachronism mission.
- traps "tossed" toward cursor, instead of dropped at player location
The following players have been given Ban rights:
Chomper (#10)
Khadgar (#128)
Deploy Medium Trap : Bear Trap
The first enemy to step onto a bear trap will activate it, incurring damage and destroying the trap.
Cooldown: 3.0: Logistical