Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jwbarry

Pages: [1]
1
AVWW Brainstorming / Re: Brainstorming Thread: Food System.
« on: May 04, 2012, 11:48:13 AM »
I do think there's a very good idea that's hidden in the various parts of this conversation. It was suggested that one use for a food system is for buffing. The response was then, correctly, stated that buffing is the purview and purpose of the enchantment system. I agree, and don't think that should be changed, it does that very well at this point. However, the enchantment system can be enhanced to give additional moments of choice and player tension.

Right now, enhancements have 2 total player choices involved with them.
1 - Equip or not.
2 - Hold on to or boil down for X progress towards a new one.
While decision point 1 is fairly straightforwards, point 2 has the ability to expand into a more complex player decision. If when players break an enchantment down they have 3 decisions, all 3 destroying the item but providing different progress/benefit.

1 - Gain X% progress towards a new enchant.
2 - Gain the enchantments stats as a non-stacking buff for X period of time (time potentially shaded by enchant tier). No more than 1 buff either total or per enchant slot active at any one time. Could stack if needed, but I think more interesting if it doesn't to figure out what to combine for buffs and equips.
3 - Gain X% progress towards the chance of obtaining a higher tier enchant when you next acquire one.

Numbers of how much advancement is provided can be tuned as necessary.

Pages: [1]