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AI War / Re: AI War 6.0 and Ancient Shadows Expansion Materialize on Steam
« on: October 20, 2012, 05:29:52 AM »
As much as I love arcen not everybody can just blow money on a whim
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I strongly suggest letting waves hit multiple locations. Getting 12K ships from one wave set (4 waves for a 2 player game, about 2K ships per wave, but doubled for the vicious raider) on one planet at 250-300 AIP, can be worse than Exo-galactic strikes.
Assuming you coordinate, split targets means you can both send your fighters to deal with the bomber wave on target B and your bombers to deal with the missile frigates on target A. Of course, since you have double the number of waves.. you may need to do this to survive.
At 4 players during the mid/end game, you really want 8-12 "likely" targets with a reasonable distribution of forts, mines, & turrets etc, and you take everything adjacent to, and heavily defend your factory 4's, your homeworlds etc.
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)always argue: 'well its an indie company and a large game you have to accept X problem' and i always have to mention AI war as an example of the opposite 

) but i have encountered some terrible design mistakes in the betas (which is normal as said).. and im very ocd about it.
The beta patch is super, super stable, I'd just play that. The latest official version is also really stable, but the beta does include some very good changes. Our betas aren't like most other companies.
Or let me put it another way: know what would happen if we released another official patch? We'd change the name from beta, and make it the official one. This one is ready to go, but there hasn't been an enormous time pressure to release it because the beta is stable and easy to get, and people seem happy. So we haven't gone through all the hassle with getting the next official to vendors, etc, etc.
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) "only" a 2.5D engine