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Messages - DakaSha

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76
AI War / Re: Nerf Teleporting
« on: May 08, 2010, 07:26:51 PM »
to be honest the more you demand the changes the more i hope they never come to be :)
The game has and is going through extensive testing/balance and although i sure some things are not perfect im also sure that the community (as a whole) and designer know what is exploitable/unbalanced/flat out dumb more then you ever will.

this isnt to say that talking about it hurts

77
AI War / Re: Since golems are more viable now, which is strongest?
« on: May 08, 2010, 07:23:16 PM »
Note where it says golems ABSORB EMPs? Use that to your advantage. When you capture the planet, build an emp, and use it. Golem will be full or near full health with the only aip being from missile detonation. The downside here is using an emp blast on a golem still officially in enemy hands will (I assume) bring it online and operational for AI use.

With the above stated, I only really adore black widow golems. Unfortunately, despite it being my favorite golem since the Zenith Remnant release, I am only now realizing that Black Widow= Spider. I previously thought it was just a good name.

I thought golems dont absorb them anymore (as of 3.1.2.0)

78
AI War / Re: Nerf Teleporting
« on: May 08, 2010, 07:17:05 PM »
how is teleporting without supply weird. Ships can do everything without supply. Your basically saying that something which is probably physically impossible in the first place (in a practical sense)  is "not behaving realistically"  :-\

79
AI War / Re: Nerf Teleporting
« on: May 08, 2010, 04:29:34 AM »
teleport stations around version 2.0 were way overpowered in my opinion but it seems they have been massively nerfed by making turrets immune to them and are quite well balanced now (i dont even prefer them to be honest)

At least i remember using them and them destroying whole planets without a problem

80
Just wanted to let you know that it is completely possible to add and delete players over the course of a game. So one player can be the "leader" and add/remove players depending on when they have time

81
AI War / Re: Prerelease 3.117 (Release Candidate 4, Bugfixes)
« on: May 07, 2010, 06:26:59 PM »
Gah, the forums stopped notifying me about this thread, sorry I missed this.  A few notes:

1. This 3.120 version was an official release, so you'd see nothing under the beta section, but just info on the official section in the updates tab.  Seems to be working fine, but if you're used to looking for the beta I guess it could be easy to overlook.

2. The manual patch this time was just a zip file containing the patch contents, so you did the right thing by just unzipping that.  I should have created a literal manual patch, but I forgot about the need to do.  The Tidalis process is so much better, and I can't wait to have that ready for AI War in a few months.

Heh there was no official update listed and believe me i wasnt overlooking it. I looked about 10 times before downloading the manual patch

82
After Action Reports / Re: Center of the Universe
« on: May 07, 2010, 08:02:49 AM »
I think its because they only attack out to a certain range. Otherwise they would just destroy everything for you. Wiki talks about them

83
AI War / Re: Prerelease 3.117 (Release Candidate 4, Bugfixes)
« on: May 06, 2010, 11:56:52 PM »
well i just copied the contents of the manual patch over my install and it seems to work. Still it would be nice to know why i cant update the usual way

84
AI War / Re: Prerelease 3.117 (Release Candidate 4, Bugfixes)
« on: May 06, 2010, 06:48:16 PM »
Ok... So the manual updater doesnt find the patch and when I download the manual patch and try to update it like that it says:

An error occurred while downloading a file.
  Could not find file 'C:\Program Files\Indie Games\AI War\Updates\AIWar\Director.Xml'.

I never deleted anything...?

What can i do? I want the official update ^^

85
AI War / Re: Should engineers have a small health regen?
« on: May 06, 2010, 06:36:16 PM »
Good to know there are other OCD people playing the game lol

86
AI War / Re: Prerelease 3.117 (Release Candidate 4, Bugfixes)
« on: May 06, 2010, 06:31:10 PM »
no lol

87
AI War / Re: Prerelease 3.117 (Release Candidate 4, Bugfixes)
« on: May 06, 2010, 06:23:00 PM »
The official 3.120 version is now out through your in-game updater.  I'll be doing a full news post and posting links to the manual patch, full installer files, etc, etc, shortly. :)

I dont have it listed in my updater. or am i being dumb?

88
AI War Strategy Discussion / Re: AI Progress Difficulty Scaling
« on: May 06, 2010, 12:23:46 AM »
Great entry's. My longest game was about 5 hours (into the middle game) and played out exactly how you describe haha.

They were needed (in my opinion) and are sure to help other people as well.

As an aspiring game developer your getting somewhere up there with people I "look up to" (for lack of a better phrase heh ;)). Keep it up. Glad I supported you and your company by buying the game.

89
AI War Strategy Discussion / Re: AI Progress Difficulty Scaling
« on: May 05, 2010, 06:19:40 PM »
Ah ok. Great answer for not having the time to answer :P

I plan to (always) destroy the AI as soon as possible (I take the atmosphere and setting very seriously :P ) so i guess frame rate should be fine.

90
AI War Strategy Discussion / AI Progress Difficulty Scaling
« on: May 05, 2010, 05:41:15 PM »
So I read the wiki entry on how to decide whether your playing the right difficulty or not. This is rather important to me due to my OCD and the fact that games take a long time. I really hate starting a game and play for 5 hours just to notice that it's to easy (If i stay alive for 5 hours then there is no such thing as "too hard" :P)

Now in that entry it says that the game is supposed to be the same difficulty pretty much the whole time.. So if it is too easy after an hour maybe you should restart.

Is this still true?

Now just to get this out of the way: I'm a TBS fan so I play with the pause option and I even (first time this game) turned off the Auto AI progress.

I understand this makes things alot easier (or at least there is not so much a sense of urgency which gets to me) so to compensate I I'm currently playing 2 level 8 AI's (Although fairly easy ones: Tank and Teleport Turtle) on a 120 planet map. I play with schizophrenic AI's, Unexplored map, Extra FOW and Ive hit the 2:30 mark and so far not having a problem at all (as in it's been extremely easy so far). The AI Progress is 137.

I don't think the auto AI progress is a big deal at this stage (It would only be up by 30... And in past games I had it at over 260 without it being much harder)


Ok so what I'm asking is: Does this get harder as the game goes on? Is the wiki entry bogus and the game is just easy at first and starts getting tougher and tougher once the planets start to fill up, waves get bigger and the AI's tech goes up? Is border Aggression going to make the teleport turtle into any kind of challenge?

As said I'm tired of starting over (Ive done it about 25 times...) but I also dont want to waste my time with a super easy setup lol

Btw I tried this setup twice before only I tried a Mad Bomber AI.. The first waves were all around 800(!) ships... Using the tank AI the waves are around 120...

Uhm... Isn't that a bit extreme of a difference? It just makes it EVEN harder to find a fitting difficulty :P

I'm absolutely loving the game so far but the only thing that is putting me off is the fact that I have really no idea how to set it up ^^



edit: On a side note... I'm running a 2.3ghz Dual Core laptop with 2.75 (usable... whatever that means) gigs of ram.. Am I even going to be able to play a 120 map till the end or is it going to get out of hand? I'd also hate to find the right settings just to have to stop sometime before finishing due to a quadrillion ships lol



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