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Topics - zespri

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1
Skyward Collapse Strategy Discussion / Norse vs Greek balance
« on: June 01, 2013, 03:57:10 PM »
Because this balance has never been an issue for others, I'm  thinking that "I'm doing it wrong".
I understand that Norse has weaker military but more powerful mythological and tokens but somehow in my games because I'm constantly have to build Norse military in greater numbers to compensate for their weakness I never really get around to accumulating enough resource for their mythological or tokens. Every turn I have to spend actions on baracks and pork and stone etc so I never have time to build up diamonds, incense, moonstone etc.

The way I balance them is that I just start wasting actions for the Greek, because they are too strong. Sometimes I use Greek actions to help Norse (land tiles, tokens "first human to  pick up") but that's about it.

How do YOU balance against early game bias towards Greek?

2
Skyward Collapse / How often do you use undo button?
« on: May 31, 2013, 02:16:47 AM »
It's not a critique or a call for change: I know that the undo button was added because it was requested and all, and generally it sounds like a sane idea, that if you misclicked you can correct it. However, I find that don't use this button at all. It does not mean that I'm always precise, it's more indicative of a playstyle, where even if I misclicked I'm trying to compensate later rather then correct it immediately. Again, I understand that it's not always possible and the button is hugely useful.

However I'd like to know, are there people out there like me, who wouldn't suffer if there was no such button, or everyone find themselves using it on regular basis?

3
Off Topic / Castle Doctrine
« on: May 30, 2013, 03:04:33 PM »
This game is weird. I cannot really recommend it unless you are into weird stuff. The only reason I'm posting is this:

Quote
To celebrate these improvements and bring more players into the game over the weekend, I'm giving you a coupon code that you can give to a friend.  If your friend enters the coupon at checkout before 8pm New York time on Monday, June 3, they will receive an additional $3 off the already discounted alpha price.

If anyone wants the code let me know and I'll PM the code to you.


4
Off Topic / What time zone is Arcen in?
« on: May 27, 2013, 05:22:29 PM »
Is it EDT?

5
Skyward Collapse / Towns placement
« on: May 25, 2013, 02:54:45 AM »
It looks to me, that the starting map (at least on easy difficulty) always looks the same. On this map, when you want to place a second third town you basically have only a single place for it - at the centre of the map. In the tutorial I had around a dozen towns and each new town placed was not really a choice. In many cases the would be only one location highlighted green sometimes two or three.

My question to you, players, do you find that the current mechanic is flexible enough? How do you usually place your towns?

6
Off Topic / Reus
« on: May 18, 2013, 04:39:34 AM »
Anyone tried? http://store.steampowered.com/app/222730/ The description reminds of Skyward Collapse.

7
Off Topic / The 2 new games from Arcen
« on: April 07, 2013, 04:44:21 PM »
Gosh, I just stopped checking the forum for a week or two and then when I come back there is Exodus of the Machine? Skyward Collapse? At first I thought it's a wrong forum!!! How is SH selling? Good enough for a possible expansion?

8
Off Topic / D & D
« on: March 26, 2013, 12:27:48 AM »
Anyone like D & D? What do you think of D & D next? Which edition of D & D up to date do you prefer and why?

9
Shattered Haven / Identifying items
« on: March 14, 2013, 01:25:45 AM »
When you first come across of an item, it's described and a record added to the encyclopaedia. But after that it seems that there is no way of telling what an item is. There is no tooltips neither on quick-slots nor when you open inventory. The game does not tell you what it is you are holding even if you have something "in hand". Basically I can see no way of linking an item that I see on the screen to the encyclopaedia description of the item. If I could somehow find out *the name* of the item, I would not have this problem.

Now, you can tell, well when you see a hammer, don't you know that it's a hammer not a sickle? Well yes, with hammer it works. But there are other items in the game not-so-easily identifiable visibly.

So am I missing something? Is there a way to identify items in your inventory?

10
Game Development / Old-ish news: xna is dead
« on: February 25, 2013, 04:41:23 AM »
http://ventspace.wordpress.com/2013/01/30/directxxna-phase-out-continues/
Good that arcen's games are on unity, not on XNA =)

11
Off Topic / Sang-Froid
« on: February 25, 2013, 04:07:43 AM »
I rarely impressed by a game graphics. However this one looks very appealing. The concept is cool, I like tower-defence-like games but I do know that what's good in the ad can be a total flop in reality. And still it's such and eye candy for me that I'm almost tempted to buy and find out.

12
Off Topic / Iron Dawn
« on: February 12, 2013, 03:11:40 AM »

13
A Valley Without Wind 1 & 2 / Resistance burrows
« on: February 09, 2013, 10:37:26 PM »
So I embarked on the first farm plot after the game began. I noticed "Resistance burrow" at the entrance, which is basically an empty cave with a resistance member (I'm guessing? as the name is not shown) that you can't interact with. Pretty unremarkable place, which I have not discovered any use for yet.

Another peculiar thing is that the next strategic turn I'm trying to embark on the same title, but I am not given the usual "nothing to do here, are you sure?" speech.

Am I missing something? Are these resistance burrows useful in some way? Is there a point of doing such a farm title second time (well, more point than the others, that give "are you sure?" dialogue)?

14
A Valley Without Wind 1 & 2 / Where are the rest of perk tokens?
« on: February 09, 2013, 05:52:41 PM »
So this tile says, that there are two more tokens left on this tile? Where are they? I can't see them.

15
Hello, here is something I noticed, Water Sine damages destructible tiles when it comes to them from the side or bottom, but harmlessly bounces off them when coming to the from the top. Is this intended behaviour?

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