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Skyward Collapse / Re: Secondary resources?
« on: May 24, 2013, 04:10:35 AM »
The weird thing is that *some* finished goods such as stone that is produced from rock ARE displayed.
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Small note, when you place the fertility boost, you'll notice that there will be little up arrow graphics kinda glowing on that square. Sometimes that fertility bonus is already on other squares! I don't know the mechanics behind it, but I think fertility bonuses will just kinda pop up here and there. It's not something you should really focus on, but it's a nice bonus when it happens.Yep, and if you select a patch with the arrow it says something like "90 seconds left" so these are indeed temporary. Ok, it's more or less clear now. I'm one development away from the first unlock. At this stage I'm still not sure if I like the game, I have a lingering suspicion that it maybe a spreadsheet, just very masterfully disguised =) I need to experience more content to be sure, and that's exactly what I'm going to do.
If you have an aspect that provides Lesser and a small chance of Potent, think you have the "Lesser" level, but it will sometimes give you a bonus of potent. If you want potent all the time, you should level it up. If it "crits" and provides a small boost now and then, that's a bonus, not a goal you should seek to cover the map with.
Leveling up aspects comes from ambassadors.
When aspects are leveled up...So when do they level up?
when an aspect is placed, it will have a much higher chance of being a higher potency as well.
There are actually a lot of them, by indies anyhow.
If you loosely define permadeath, it is one of the oldest game concepts and one of the most important. Do you get to take a hand back in poker? Undo a move in chess? If you're playing a tabletop game of warhammer 40k, or risk 2210 will the other players let you go back five turns? Forget about losing hours of progress and a slow early game, some of these games require a significant investment of time before you even start playing them. This is not to say this is the one true game model, and we're stretching a bit with various elements of strategy, reversible setbacks, entirely different types of play. The idea of a competive FPS with permadeath is quite ridiculous, but when it comes to an RTS or TBS like Starcraft/Dominions, out is out.
Arcen seems to be the only indie developer that gets raked over the coals for not having AAA graphics.Ever played Din's Curse? =)