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IDProjectCategoryLast Update
0010394Valley 2Suggestion - Enemy IdeasFeb 8, 2013 8:44 pm
ReporterPepisolo Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.716 
Fixed in Version0.801 
Summary0010394: Aurock Warrior Mechanics Unintuitive
DescriptionHate these guys, and not in the good "Red Arremer" from Ghouls'n'Ghosts way. The current mechanics of its weakspot just seem unintuitive. The guy has a big shield on one side and an exposed area on the other, yet when I try to attack the unprotected area I get my attack blocked. Conversely, directly attacking the shield sometimes produces a hit. Seems to be simply randomizing the weakspot or something.

I think it'd be much nicer (as well as more logical) if the exposed area on the artwork was always the weakspot and the shield the protected area. You could make it so that the enemy usually tries to face you with shield first, but has a delayed ability to turn around if you jump over it. So to beat it you would need to jump back and forth over it -- seems like a nicer mechanic to me.
TagsNo tags attached.
Internal WeightNew

Activities

theqmann

Jan 17, 2013 2:05 am

reporter   ~0029826

his weak spots are the bottom his shield or on his head from the non-shield side

Gemzo

Jan 17, 2013 2:26 am

reporter   ~0029829

Last edited: Jan 17, 2013 2:26 am

Throwing this in: It's really annoying to find weakspots when the "BLOCKED!" text and damage numbers linger for so long. I can't tell which hit he actually blocked, and thus where his weakspot actually was. Not saying that I support how these enemies are implemented either way, as it really doesn't feel intuitive right now, but yeah.

Pepisolo

Jan 17, 2013 6:33 am

developer   ~0029831

Will retest a bit later, but weakspot being the bottom of his SHIELD? Doesn't this also mean that one of its protected areas is his completely exposed legs? Like I say, I'll test some more, but still sounds very unintuitive. Why not just have his shield the protected bit and his completely exposed head/back/legs as the weak spots?

tigersfan

Jan 18, 2013 6:31 pm

reporter   ~0029942

The best way to kill him is to probably hit below his shield with a small caliber spell. If you are scoring hits by hitting his shield, could you please send me a save of that?

Pepisolo

Jan 18, 2013 7:17 pm

developer   ~0029945

I really don't see a way I can hit below his shield, his shield goes right down to the floor doesn't it (rubs eyes)? I can hit the lower part of his shield and he will inexplicably take damage. I can also hit his exposed back legs and he will also inexplicably block my attacks. Which is why the mechanics of this enemy is so unintuitive. The shield should block attacks and the exposed head/backlegs should take damage.

Currently this guy is like an armoured hedgehog that takes damage while curled up into a ball and is invulnerable while uncurled. You can throw logic out of the window and learn his ways, sure, but I'd rather just be able look at him and see his weak spots rather than work it out by trial and error.

Chris_McElligottPark

Feb 8, 2013 8:44 pm

administrator   ~0030613

Thanks!

* Auroch Warriors have had their shielding hitbox updated so that it is only where the shield visibly is, on the back of them. To compensate (given that these are for the ice age, where it's supposed to be more difficult):
** They now have 50% more health.
** Each of their fusillade shots now does 5x more damage.
** They (and the Dark Auroch) now both shoot 7 fusillade projectiles instead of 4.

Issue History

Date Modified Username Field Change
Jan 16, 2013 8:48 pm Pepisolo New Issue
Jan 17, 2013 2:05 am theqmann Note Added: 0029826
Jan 17, 2013 2:26 am Gemzo Note Added: 0029829
Jan 17, 2013 2:26 am Gemzo Note Edited: 0029829
Jan 17, 2013 6:33 am Pepisolo Note Added: 0029831
Jan 18, 2013 6:31 pm tigersfan Internal Weight => New
Jan 18, 2013 6:31 pm tigersfan Note Added: 0029942
Jan 18, 2013 6:31 pm tigersfan Status new => feedback
Jan 18, 2013 7:17 pm Pepisolo Note Added: 0029945
Jan 18, 2013 7:17 pm Pepisolo Status feedback => new
Feb 8, 2013 8:44 pm Chris_McElligottPark Note Added: 0030613
Feb 8, 2013 8:44 pm Chris_McElligottPark Status new => resolved
Feb 8, 2013 8:44 pm Chris_McElligottPark Fixed in Version => 0.801
Feb 8, 2013 8:44 pm Chris_McElligottPark Resolution open => fixed
Feb 8, 2013 8:44 pm Chris_McElligottPark Assigned To => Chris_McElligottPark