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IDProjectCategoryLast Update
0001241AI War 1 / ClassicSuggestion - Game MechanicsDec 3, 2010 9:41 am
ReporterCogDissident Assigned To 
Severityfeature 
Status consideringResolutionopen 
Product Version4.030 
Summary0001241: Candy Tech - Warp Bridge
DescriptionAllow building of a single pair, one entrance and one exit. The entrance can only load, the exit can only unload, long build time but once built will allow forces to relocate from one end of your empire to the other (but not vice versa, unless your ally also gets a pair unlocked to place next to it for 2 way transport).
TagsNo tags attached.
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Relationships

related to 0001733 consideringChris_McElligottPark Warp Gates as a long-range raiding mechanic 

Activities

Chris_McElligottPark

Nov 23, 2010 8:40 pm

administrator   ~0004345

Out of scope for now, but possible for later. Possibly good for the community dlc poll suggestions.

ArcDM

Nov 23, 2010 8:59 pm

reporter   ~0004352

I love this idea.
Though, it might be a bit too powerful giving the player (and maybe the AI as well) the ability to make wormholes from any planet to any planet.

With some limitations and consequences this can work wonderfully, and give the AI a new strategy:

Emergency reinforcing, not from outside the galaxy but from across it. This will make use of idle ships that are on planet that are not near human planets.

sarnian

Nov 25, 2010 12:53 pm

reporter   ~0004500

Why not limit its use to the player by allowing the AI to insert waves through either end as if warp gates were present?

Wingflier

Dec 3, 2010 9:21 am

reporter   ~0005028

I actually had a much deeper and more intricate idea for Warp Gates and potential use in the game. Especially with the new "Core Shields" mechanic that has recently been introduced, more than ever the player needs a way to travel great distances quickly.

My idea was that, from a story perspective, the humans had captured the "Wormhole Generator" technology from the AIs, and were using it to create the Warpgate Generators. The AI, being very familiar with their technology, is keenly aware of when new "wormholes" are created, and will thus become much more hostile towards the player for every Warpgate made in "enemy territory" (increasing their AIP by 25 or so for each Warpgate created on one of their planets). Warpgates can be made in hostile territory, and do not require supply.

THE CATCH to this however, is that since it is the AIs technology, they can also use your Warpgates as well! This creates a ton of depth and decision making for the player, as Warpgates, potentially a huge boon to their campaign, can also be used against them, and may even cause them to lose the entire game. The AIP increase also forces the player to carefully decide when or if Warpgates are necessary for their campaign, and makes it very important that they protected.

The Military Builder, another one of my suggestions (already confirmed http://www.arcengames.com/mantisbt/view.php?id=1579), was actually the first step in a larger plan to make Warpgate Strategies like this possible. The Military Builder would be able to create Warpgates behind enemy lines, making long-range raids possible, and potentially increasing the mobility of the human players dramatically.

The only disagreement I have with this suggestion is making Warp Bridges "candy tech". I feel that this is a powerful utility for players that should cost quite a bit of technology to unlock and use, for obvious reasons.

ShdNx

Dec 3, 2010 9:41 am

reporter   ~0005032

@Wingflier: your idea is really wonderful, so why don't you make a separate mantis post for it, and add a relationship with this one? Absolutely strong support from my part.

Issue History

Date Modified Username Field Change
Nov 10, 2010 10:15 am CogDissident New Issue
Nov 23, 2010 8:40 pm Chris_McElligottPark Status new => confirmed
Nov 23, 2010 8:40 pm Chris_McElligottPark Note Added: 0004345
Nov 23, 2010 8:41 pm Chris_McElligottPark Status confirmed => considering
Nov 23, 2010 8:59 pm ArcDM Note Added: 0004352
Nov 25, 2010 12:53 pm sarnian Note Added: 0004500
Dec 3, 2010 9:21 am Wingflier Note Added: 0005028
Dec 3, 2010 9:41 am ShdNx Note Added: 0005032
Dec 3, 2010 10:44 am Wingflier Relationship added related to 0001733