View Issue Details

IDProjectCategoryLast Update
0012775Bionic DuesGameplay IssueOct 1, 2013 12:58 am
ReporterPepisolo Assigned Tokeith.lamothe  
Severitymajor 
Status resolvedResolutionfixed 
Product Version0.925 
Fixed in Version0.928 
Summary0012775: When stealthed virused bots don't act
DescriptionThis is a bit odd actually. Let's say I virus a bot to use as an ally and then try to get to a safe location using stealth, while stealthed, my ally and its enemy will simply stop fighting until I've unstealthed.

Presumably the way stealth currently works is that it freezes everything on the map rather than doing anything more complicated. This is fine if you're on your own, but to see one of your virused bots suddenly stop fighting with an enemy simply because your stealthed is pretty strange. Massive immersion breaker.

I want to be able to stealth in, virus a bot, then stealth out watching the carnage behind me. I don't want the entire map inexplicably frozen until I come out of stealth. I suppose you could say that stealth is more of a time freeze, then I suppose it would work, but it's not really what I imagine stealth to be.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

Winge

Sep 30, 2013 11:06 pm

reporter   ~0034337

Quantum tearing device? I would like bots and allies to fight it out as well...as long as the enemies don't get to close in on the player.

keith.lamothe

Oct 1, 2013 12:58 am

administrator   ~0034342

For 0.928:

* Player-side Stealth has been dramatically changed: instead of acting as a "time freeze" (in a very real sense, that's how it was before) all it does is prevent enemy units from seeing you. So your sentries and virus'd bots will go on attacking the enemy, and the enemy will go on attacking them back. And if the enemy is chasing a cryopod or whatever... well, stealth won't stop them from doing that.
** Enemy bots will also no longer automatically face you or emit their targeting lasers at you. The lack of the targeting lasers actually deprives you of some important info (are they in range?) but it would never really look right to have them pointing right at you the whole time you were in stealth.

Thanks :)

Issue History

Date Modified Username Field Change
Sep 30, 2013 10:18 am Pepisolo New Issue
Sep 30, 2013 10:27 pm keith.lamothe Assigned To => keith.lamothe
Sep 30, 2013 10:27 pm keith.lamothe Status new => assigned
Sep 30, 2013 10:27 pm keith.lamothe Internal Weight => Major Problem
Sep 30, 2013 11:06 pm Winge Note Added: 0034337
Oct 1, 2013 12:58 am keith.lamothe Note Added: 0034342
Oct 1, 2013 12:58 am keith.lamothe Status assigned => resolved
Oct 1, 2013 12:58 am keith.lamothe Fixed in Version => 0.928
Oct 1, 2013 12:58 am keith.lamothe Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue